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12 months |
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Last month |
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"The Museum Pass Game and its Value" Revisited |
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3 |
"The Museum Pass Game and its Value" Revisited |
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13 |
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43 |
A Bargaining Set Based on External and Internal Stability and Endogenous Coalition Formation |
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A Bargaining Set Based on External and Internal Stability and Endogenous Coalition Formation |
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29 |
A Composite Run-to-the-Bank Rule for Multi-Issue Allocation Situations |
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31 |
A Composite Run-to-the-Bank Rule for Multi-Issue Allocation Situations |
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2 |
A Compromise Stable Extension of Bankruptcy Games: Multipurpose Resource Allocation |
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7 |
A Compromise Stable Extension of Bankruptcy Games: Multipurpose Resource Allocation |
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6 |
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39 |
A Concede-and-Divide Rule for Bankruptcy Problems |
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3 |
A Concede-and-Divide Rule for Bankruptcy Problems |
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52 |
A Game Theoretic Approach to Problems in Telecommunication |
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481 |
A Games Corresponding to Sequencing Situations with Ready Times |
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158 |
A Geometric Characterisation of the Compromise Value |
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A Geometric Characterisation of the Compromise Value |
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18 |
A New Relative Skill Measure for Games with Chance Elements |
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1 |
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6 |
A New Relative Skill Measure for Games with Chance Elements |
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11 |
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80 |
A Non-cooperative Approach to the Compensation Rules for Primeval Games |
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24 |
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369 |
A Non-cooperative Approach to the Compensation Rules for Primeval Games |
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2 |
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34 |
A Non-cooperative Approach to the Compensation Rules for Primeval Games |
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5 |
A Note on Passepartout Problems |
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11 |
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1 |
93 |
A Note on Shapley Ratings in Brain Networks |
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18 |
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32 |
A Note on Shapley Ratings in Brain Networks |
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1 |
A Note on the Balancedness and the Concavity of Highway Games |
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A Note on the Balancedness and the Concavity of Highway Games |
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A Silent Battle over a Cake |
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23 |
A Silent Battle over a Cake |
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42 |
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A Strategic Approach to Bankruptcy Problems Based on the TAL Family of Rules |
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A Strategic Approach to Bankruptcy Problems Based on the TAL Family of Rules |
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2 |
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A Strategic Foundation for Proper Equilibrium |
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32 |
A Strategic Foundation for Proper Equilibrium |
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A Stroll with Alexia |
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A Stroll with Alexia |
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1 |
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16 |
A Taxonomy of Best-Reply Multifunctions in 2x2x2 Trimatrix Games |
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3 |
A Taxonomy of Best-Reply Multifunctions in 2x2x2 Trimatrix Games |
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6 |
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41 |
A Unifying Model for Matching Situations |
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27 |
A Unifying Model for Matching Situations |
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1 |
A classification of 2x2 bimatrix games |
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12 |
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2 |
42 |
A composite run-to-the-bank rule for multi-issue allocation situations |
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2 |
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17 |
A cooperative game-theoretic approach to ALOHA |
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22 |
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98 |
A game theoretic approach to problems in telecommunication |
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1 |
6 |
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35 |
A geometric-combinatorial approach to bimatrix games |
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2 |
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13 |
A new relative skill measure for games with chance elements |
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2 |
21 |
A note on NTU-convexity |
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23 |
A note on games corresponding to sequencing situations with due dates |
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1 |
A note on games corresponding to sequencing situations with due dates |
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14 |
A note on the characterization of the compromise value |
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3 |
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1 |
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23 |
A note on the characterization of the compromise value |
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1 |
A note on the characterizations of the compromise value |
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10 |
A perfectness concept for multicriteria games |
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6 |
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33 |
A perfectness concept for multicriteria games |
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1 |
2 |
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3 |
A perfectness concept for multicriteria games |
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2 |
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3 |
16 |
A silent battle over a cake |
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2 |
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18 |
A taxonomy of best-reply multifunctions in 2x2x2 trimatix games |
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1 |
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16 |
Allocation rules for hypergraph communication situations |
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10 |
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27 |
Allocation rules for hypergraph communication situations |
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3 |
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1 |
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An Allocation Rule for Graph Machine Scheduling Problems |
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6 |
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1 |
An Allocation Rule for Graph Machine Scheduling Problems |
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5 |
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1 |
3 |
6 |
An Iterative Procedure for Evaluating Digraph Competitions |
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2 |
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23 |
An Iterative Procedure for Evaluating Digraph Competitions |
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1 |
1 |
An amalgamation of games |
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6 |
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61 |
An iterative procedure for evaluating digraph competitions |
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1 |
1 |
6 |
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1 |
1 |
30 |
Axiomatic Characterizations of a Proportional Influence Measure for Sequential Projects with Imperfect Reliability |
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1 |
6 |
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1 |
6 |
Axiomatic Characterizations of a Proportional Influence Measure for Sequential Projects with Imperfect Reliability |
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5 |
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1 |
1 |
2 |
Axiomatic characterizations of solutions for Bayesian games |
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1 |
1 |
1 |
23 |
Axiomatic characterizations of solutions for Bayesian games |
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1 |
1 |
1 |
1 |
28 |
Axiomatic characterizations of solutions for Bayesian games |
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3 |
Axiomatizations of Pareto Equilibria in Multicriteria Games |
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1 |
1 |
2 |
Axiomatizations of Pareto Equilibria in Multicriteria Games |
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0 |
4 |
0 |
0 |
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25 |
Axiomatizations of Pareto equilibria in multicriteria games |
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1 |
0 |
0 |
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15 |
Bankruptcy and the Per Capita Nucleolus |
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0 |
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11 |
Bankruptcy and the Per Capita Nucleolus |
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11 |
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1 |
55 |
Batch Sequencing and Cooperation |
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0 |
0 |
0 |
1 |
1 |
1 |
23 |
Batch Sequencing and Cooperation |
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0 |
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1 |
4 |
Cash and Tournament Poker: Games of Skill? |
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2 |
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7 |
Characterizations of Network Power Measures |
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33 |
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198 |
Characterizations of Solutions in Digraph Competitions |
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14 |
Characterizations of Solutions in Digraph Competitions |
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4 |
Characterizations of the beta- and the degree network power measure |
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4 |
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20 |
Characterizing Cautious Choice |
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Characterizing Cautious Choice |
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22 |
Characterizing cautious choice |
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1 |
0 |
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1 |
20 |
Characterizing the Core via k-Core Covers |
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12 |
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1 |
2 |
45 |
Communications and Cooperation in Public Network Situations |
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4 |
Communications and Cooperation in Public Network Situations |
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0 |
0 |
1 |
1 |
1 |
1 |
20 |
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 1) |
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4 |
0 |
1 |
1 |
31 |
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 1) |
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0 |
0 |
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2 |
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) |
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0 |
0 |
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1 |
10 |
15 |
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) |
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0 |
2 |
0 |
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1 |
26 |
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) |
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0 |
0 |
0 |
0 |
0 |
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1 |
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) |
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0 |
0 |
2 |
0 |
0 |
0 |
28 |
Competitive Environments and Protective Behaviour |
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0 |
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1 |
0 |
0 |
0 |
22 |
Competitive Environments and Protective Behaviour |
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0 |
0 |
0 |
0 |
0 |
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1 |
Compromise Solutions Based on Bankruptcy |
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0 |
0 |
0 |
0 |
1 |
2 |
5 |
Compromise Solutions Based on Bankruptcy |
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0 |
0 |
4 |
0 |
0 |
0 |
28 |
Compromise Solutions for Bankruptcy Situations with References |
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0 |
1 |
3 |
0 |
0 |
1 |
24 |
Compromise Solutions for Bankruptcy Situations with References |
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0 |
0 |
0 |
0 |
0 |
0 |
1 |
Compromise Stable TU-Games |
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0 |
0 |
0 |
0 |
0 |
0 |
1 |
Compromise Stable TU-Games |
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0 |
0 |
3 |
0 |
0 |
1 |
31 |
Compromise solutions based on bankruptcy |
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0 |
0 |
2 |
0 |
0 |
1 |
30 |
Compromise solutions for bankruptcy situations with references |
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0 |
0 |
0 |
0 |
0 |
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15 |
Congestion Games and Potentials Reconsidered |
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0 |
0 |
2 |
1 |
1 |
2 |
7 |
Congestion Games and Potentials Reconsidered |
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0 |
0 |
12 |
0 |
0 |
1 |
53 |
Congestion Network Problems and Related Games |
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0 |
0 |
0 |
0 |
0 |
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4 |
Congestion Network Problems and Related Games |
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0 |
0 |
2 |
0 |
0 |
0 |
21 |
Congestion games and potentials reconsidered |
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6 |
0 |
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1 |
27 |
Congestion models and weighted Bayesian potential games |
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0 |
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20 |
0 |
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2 |
52 |
Congestion network problems and related games |
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0 |
0 |
1 |
0 |
0 |
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11 |
Contracts and Coalition Formation based on Individual Deviations |
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0 |
0 |
1 |
1 |
1 |
1 |
19 |
Contracts and Insurance Group Formation by Myopic Players |
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0 |
0 |
0 |
0 |
0 |
0 |
13 |
Contracts and Insurance Group Formation by Myopic Players |
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0 |
0 |
0 |
0 |
0 |
0 |
0 |
Convexity in Stochastic Cooperative Situations |
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0 |
0 |
0 |
0 |
0 |
0 |
1 |
Convexity in Stochastic Cooperative Situations |
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0 |
0 |
2 |
0 |
0 |
0 |
23 |
Convexity in stochastic cooperative situations |
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0 |
0 |
0 |
0 |
1 |
3 |
32 |
Cooperation and Competition in Linear Production and Sequencing Processes |
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0 |
1 |
11 |
0 |
0 |
1 |
11 |
Cooperation and Competition in Linear Production and Sequencing Processes |
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0 |
0 |
1 |
0 |
0 |
0 |
4 |
Cooperation and communication restrictions: A survey |
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0 |
0 |
8 |
0 |
0 |
0 |
33 |
Cooperation and communication restrictions: A survey |
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0 |
0 |
0 |
0 |
0 |
0 |
0 |
Cooperation and communication restrictions: A survey |
1 |
1 |
1 |
7 |
2 |
2 |
2 |
31 |
Cooperation and competition in inventory games |
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0 |
0 |
0 |
0 |
0 |
0 |
20 |
Cooperation in Capital Deposits |
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0 |
0 |
0 |
0 |
1 |
2 |
4 |
Cooperation in Capital Deposits |
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0 |
0 |
0 |
0 |
0 |
0 |
19 |
Cooperation in capital deposits |
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0 |
0 |
0 |
0 |
0 |
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13 |
Cooperative Games with Stochastic Payoffs |
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0 |
0 |
0 |
0 |
2 |
2 |
394 |
Cooperative Games with Stochastic Payoffs: Determanistic Equivalents |
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0 |
0 |
12 |
0 |
1 |
1 |
43 |
Cooperative Games with Stochastic Payoffs: Determanistic Equivalents |
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0 |
0 |
0 |
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1 |
Cooperative Situations: Representations, Games and Cost Allocations |
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1 |
Cooperative Situations: Representations, Games and Cost Allocations |
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0 |
0 |
0 |
0 |
0 |
0 |
19 |
Cooperative games with stochastic payoffs |
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0 |
0 |
1 |
0 |
0 |
0 |
5 |
Cooperative games with stochastic payoffs |
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0 |
1 |
9 |
0 |
0 |
1 |
37 |
Cooperative games with stochastic payoffs |
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0 |
0 |
5 |
0 |
1 |
1 |
20 |
Core Implementation in Modified Strong and Coalition Proof Nash Equilibria |
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0 |
0 |
0 |
0 |
0 |
0 |
158 |
Core implementation in modified strong and coalition proof Nash equilibria |
0 |
0 |
0 |
5 |
0 |
0 |
0 |
25 |
Core implementation in modified strong and coalition proof Nash equilibria |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Cost Allocation Rules for Elastic Single-Attribute Situations |
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0 |
0 |
1 |
0 |
0 |
0 |
3 |
Cost Allocation Rules for Elastic Single-Attribute Situations |
0 |
0 |
0 |
12 |
0 |
0 |
0 |
31 |
Cost Allocation in CO2 Transport for CCUS Hubs: A Multi-Actor Perspective |
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0 |
0 |
38 |
1 |
4 |
6 |
10 |
Cost Allocation in CO2 Transport for CCUS Hubs: A Multi-Actor Perspective |
0 |
1 |
2 |
45 |
0 |
1 |
3 |
5 |
Cost Sharing Methods for Capacity Restricted Cooperative Purchasing Situations |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
6 |
Cost Sharing Methods for Capacity Restricted Cooperative Purchasing Situations |
0 |
0 |
0 |
2 |
0 |
1 |
1 |
18 |
Cost allocation and communication |
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0 |
0 |
1 |
0 |
0 |
1 |
14 |
Cost allocation and communication |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
Cost allocation and communication |
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0 |
0 |
1 |
0 |
0 |
0 |
14 |
Cost allocation in the Chinese postman problem |
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0 |
0 |
1 |
0 |
0 |
0 |
32 |
Cost sharing methods for capacity restricted cooperative purchasing situations |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Decentralization and mutual liability rules |
0 |
0 |
0 |
9 |
0 |
1 |
2 |
21 |
Decentralization and mutual liability rules |
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0 |
0 |
0 |
0 |
0 |
1 |
6 |
Decomposable effectivity functions |
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0 |
0 |
0 |
0 |
0 |
0 |
12 |
Decomposition of Network Communication Games |
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0 |
0 |
0 |
0 |
0 |
0 |
1 |
Decomposition of Network Communication Games |
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0 |
0 |
23 |
1 |
1 |
1 |
44 |
Decomposition of network communication games |
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0 |
0 |
9 |
0 |
0 |
0 |
14 |
Deposit Games with Reinvestment |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
Deposit Games with Reinvestment |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
Digraph competitions and cooperative games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
Digraph competitions and cooperative games |
0 |
0 |
0 |
6 |
0 |
0 |
0 |
39 |
Digraph competitions and cooperative games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
20 |
Drop Out Monotonic Rules for Sequencing Situations |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
Drop Out Monotonic Rules for Sequencing Situations |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
Drop out monotonic rules for sequencing situations |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
Duality in Financial Networks |
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0 |
0 |
0 |
1 |
1 |
3 |
5 |
Duality in Financial Networks |
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0 |
0 |
0 |
0 |
1 |
2 |
2 |
Dynamic Stability of Cooperative Investment under Uncertainty |
0 |
0 |
1 |
6 |
2 |
2 |
4 |
11 |
Dynamic Stability of Cooperative Investment under Uncertainty |
0 |
0 |
1 |
14 |
1 |
2 |
4 |
11 |
Economic Lot-Sizing Games |
0 |
0 |
0 |
98 |
0 |
1 |
1 |
628 |
Economic lot-sizing games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
Economic lot-sizing games |
0 |
0 |
1 |
7 |
1 |
1 |
2 |
31 |
Effectivity functions and associated claim game correspondences |
0 |
0 |
0 |
4 |
1 |
1 |
1 |
22 |
Effectivity functions and associated game correspondences |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Effectivity functions and associated game correspondences |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
27 |
Egalitarianism in Nontransferable Utility Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
Egalitarianism in Nontransferable Utility Games |
0 |
0 |
0 |
24 |
1 |
1 |
1 |
49 |
Entangled Equilibria for Bimatrix Games |
0 |
0 |
6 |
6 |
0 |
0 |
3 |
3 |
Entangled Equilibria for Bimatrix Games |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
Extensions of the t-value to NTU-games |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
Extensions of the t-value to NTU-games |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
15 |
Externalities and Compensation: Primeval Games and Solutions |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
Externalities and Compensation: Primeval Games and Solutions |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
Externalities and Compensation:Primeval Games and Solutions |
0 |
0 |
0 |
73 |
1 |
1 |
2 |
1,502 |
Externalities and compensation: Primeval games and solutions |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
28 |
Fall Back Equilibrium |
0 |
0 |
0 |
2 |
0 |
0 |
1 |
25 |
Fall Back Equilibrium |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Fall Back Equilibrium for 2 x n Bimatrix Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
Fall Back Equilibrium for 2 x n Bimatrix Games |
0 |
0 |
0 |
5 |
0 |
0 |
0 |
41 |
Fall back proper equilibrium |
0 |
0 |
0 |
10 |
0 |
1 |
1 |
12 |
Family Sequencing and Cooperation |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
Family Sequencing and Cooperation |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
20 |
Good and Bad Objects: Cardinality-Based Rules |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
29 |
Good and Bad Objects: Cardinality-Based Rules |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
Good and bad objects: The symmetric difference rule |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
40 |
Induced Rules for Minimum Cost Spanning Tree Problems: Towards Merge-Proofness and Coalitional Stability |
0 |
1 |
1 |
1 |
0 |
2 |
4 |
6 |
Induced Rules for Minimum Cost Spanning Tree Problems: Towards Merge-Proofness and Coalitional Stability |
0 |
0 |
0 |
2 |
0 |
0 |
1 |
3 |
Influencing Opinion Networks - Optimization and Games |
0 |
0 |
0 |
17 |
0 |
3 |
4 |
9 |
Influencing Opinion Networks - Optimization and Games |
0 |
0 |
0 |
22 |
0 |
0 |
3 |
12 |
Information types: A comparison |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
Informationally Robust Equlibria |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
Informationally Robust Equlibria |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Insinking: A Methodology to Exploit Synergy in Transportation |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
Insinking: A Methodology to Exploit Synergy in Transportation |
0 |
0 |
0 |
14 |
0 |
0 |
0 |
55 |
Interactive Purchasing Situations |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Interactive Purchasing Situations |
1 |
1 |
1 |
9 |
1 |
1 |
1 |
55 |
Inventory Games |
0 |
0 |
0 |
11 |
0 |
0 |
0 |
55 |
Inventory Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
Inventory games |
0 |
0 |
0 |
2 |
0 |
0 |
1 |
24 |
Job Scheduling, Cooperation and Control |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
2 |
Job Scheduling, Cooperation and Control |
0 |
0 |
0 |
6 |
0 |
0 |
0 |
23 |
Joint Hub Network Development |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
Joint Hub Network Development |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
43 |
Linear Production with Transport of Products, Resources and Technology |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
132 |
Linear Transformation of Products: Games and Economies |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
13 |
Linear Transformation of Products: Games and Economies |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Linear production with transport of products, resources and technology |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
Linear transformation of products: Games and economies |
0 |
0 |
0 |
2 |
0 |
0 |
1 |
12 |
Maximum likelihood equilibria of random games |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
Maximum likelihood equilibria of random games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
Maximum likelihood equilibria of random games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
Measuring Skill in More-Person Games with Applications to Poker |
0 |
0 |
0 |
6 |
0 |
0 |
0 |
36 |
Measuring Skill in More-Person Games with Applications to Poker |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
Measuring skill in games: Several approaches discussed |
0 |
0 |
0 |
11 |
0 |
1 |
1 |
38 |
Minimal Exact Balancedness |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
26 |
Minimal Exact Balancedness |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
Minimal Overlap Rules for Bankruptcy |
0 |
0 |
0 |
9 |
0 |
0 |
2 |
36 |
Minimal Overlap Rules for Bankruptcy |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
Minimal exact balancedness |
0 |
0 |
1 |
17 |
0 |
0 |
1 |
60 |
Minimum Cost Spanning Tree Games and Spillover Stability |
0 |
0 |
0 |
53 |
0 |
0 |
0 |
158 |
Multi-Issue Allocation Games |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
6 |
Multi-Issue Allocation Games |
0 |
0 |
0 |
7 |
0 |
0 |
0 |
57 |
Multiple Fund Investment Situations and Related Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Multiple Fund Investment Situations and Related Games |
0 |
0 |
0 |
9 |
0 |
0 |
0 |
71 |
Multiple fund investment situations and related games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
NTU-Bankruptcy Problems: Consistency and the Relative Adjustment Principle |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
3 |
NTU-Bankruptcy Problems: Consistency and the Relative Adjustment Principle |
0 |
0 |
0 |
7 |
0 |
0 |
0 |
25 |
Nash Equilibria in 2 × 2 × 2 Trimatrix Games with Identical Anonymous Best-Replies |
0 |
0 |
0 |
8 |
0 |
0 |
0 |
45 |
Nash Equilibria in 2 × 2 × 2 Trimatrix Games with Identical Anonymous Best-Replies |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
Nontransferable Utility Bankruptcy Games |
0 |
0 |
0 |
24 |
1 |
1 |
1 |
62 |
On 'informationally robust equilibria' for bimatrix games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
On Convexity for NTU-Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
On Convexity for NTU-Games |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
28 |
On Determining Leading Coalitions in Supply Chains: Methodology and Application |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
On Determining Leading Coalitions in Supply Chains: Methodology and Application |
0 |
0 |
0 |
13 |
0 |
0 |
0 |
10 |
On Heterogeneous Covert Networks |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
25 |
On Heterogeneous Covert Networks |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
On Interactive Sequencing Situations with Exponential Cost Functions |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
23 |
On Interactive Sequencing Situations with Exponential Cost Functions |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
On Properness and Protectiveness in Two Person Multicriteria Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
On Properness and Protectiveness in Two Person Multicriteria Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
On Solving Liability Problems |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
79 |
On Solving Liability Problems |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
On Strategy and Relative Skill in Poker |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
5 |
On Strategy and Relative Skill in Poker |
0 |
0 |
0 |
6 |
0 |
0 |
1 |
43 |
On Three Shapley-Like Solutions for Cooperative Games with Random Payoffs |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
27 |
On Three Shapley-Like Solutions for Cooperative Games with Random Payoffs |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
On Two New Social Choice Correspondences |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
8 |
On Two New Social Choice Correspondences |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
33 |
On a Compromise Social Choice Correspondence |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
On a Compromise Social Choice Correspondence |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
22 |
On a Measure of Skills for Games with Chance Elements |
0 |
0 |
0 |
4 |
1 |
1 |
1 |
29 |
On a Measure of Skills for Games with Chance Elements |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
3 |
On a New Class of Parallel Sequencing Situations and Related Games |
0 |
0 |
0 |
3 |
0 |
0 |
1 |
44 |
On a New Class of Parallel Sequencing Situations and Related Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
On a compromise social choice correspondence |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
16 |
On a new class of parallel sequencing situations and related games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
31 |
On a relative measure of skill for games with chance elements |
0 |
1 |
1 |
4 |
0 |
1 |
1 |
20 |
On constructing games with a convex set of equilibrium strategies |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
9 |
On game theoretic models and solution concepts |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
17 |
On games corresponding to sequencing situations with ready times |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
3 |
On games corresponding to sequencing situations with ready times |
0 |
0 |
0 |
6 |
0 |
0 |
0 |
24 |
On modifications of the concepts of perfect and proper equilibria |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
On perfectness concepts for bimatrix games |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
11 |
On strictly perfect sets |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
16 |
On the 1-Nucleolus for Classes of Cooperative Games |
0 |
0 |
1 |
19 |
1 |
1 |
2 |
20 |
On the 1-nucleolus |
0 |
0 |
0 |
7 |
0 |
0 |
0 |
15 |
On the Beta measure for digraph competitions |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
14 |
On the Convexity of Games Corresponding to Sequencing Situations with Due Dates |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
On the Convexity of Games Corresponding to Sequencing Situations with Due Dates |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
30 |
On the Convexity of Step out - Step in Sequencing Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
On the Convexity of Step out - Step in Sequencing Games |
0 |
0 |
0 |
4 |
0 |
0 |
4 |
41 |
On the Core of Multiple Longest Traveling Salesman Games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
3 |
On the Core of Multiple Longest Traveling Salesman Games |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
26 |
On the Core of Routing Games with Revenues |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
On the Core of Routing Games with Revenues |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
27 |
On the Rule of Chance Moves and Information in Two-Person Games |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
17 |
On the Rule of Chance Moves and Information in Two-Person Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
On the Unification of Centralized and Decentralized Clearing Mechanisms in Financial Networks |
0 |
0 |
0 |
4 |
1 |
1 |
1 |
11 |
On the Unification of Centralized and Decentralized Clearing Mechanisms in Financial Networks |
0 |
1 |
1 |
6 |
0 |
2 |
2 |
16 |
On the convexity of communication games |
0 |
0 |
0 |
5 |
0 |
0 |
1 |
35 |
On the convexity of games corresponding to sequencing situations with due dates |
0 |
0 |
0 |
2 |
0 |
0 |
1 |
22 |
On the core of routing games with revenues |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
20 |
On the position value for communication situations |
0 |
0 |
0 |
30 |
0 |
0 |
1 |
82 |
On the structure of the set of perfect equilibria in bimatrix games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
11 |
On three Shapley-like solutions for cooperative games with random payoffs |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
22 |
One-Mode Projection Analysis and Design of Covert Affiliation Networks |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
6 |
One-Mode Projection Analysis and Design of Covert Affiliation Networks |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
31 |
Operations Research Games: A Survey |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
7 |
Operations Research Games: A Survey |
0 |
0 |
1 |
21 |
0 |
0 |
2 |
91 |
Operations research games: A survey |
0 |
0 |
0 |
32 |
0 |
0 |
2 |
150 |
Operations research, games and graphs |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
13 |
Optimal Design of Pension Funds: A Mission Impossible |
0 |
0 |
1 |
5 |
0 |
0 |
2 |
31 |
Optimal Design of Pension Funds: A Mission Impossible |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Optimal design of pension funds: A mission impossible? |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
23 |
Pareto equilibria for bimatrix games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
11 |
Pareto equilibria in multiobjective games |
0 |
0 |
5 |
52 |
0 |
0 |
8 |
109 |
Population Monotonic Path Schemes for Simple Games |
0 |
1 |
1 |
1 |
0 |
1 |
1 |
18 |
Population Monotonic Path Schemes for Simple Games |
0 |
0 |
0 |
0 |
0 |
1 |
4 |
16 |
Preparation Sequencing Situations and Related Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Preparation Sequencing Situations and Related Games |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
29 |
Processing Games with Restricted Capacities |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
Processing Games with Restricted Capacities |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
Professor Stef Tijs (1937-2023) OBITUARY |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
Project Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
Project Games |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
46 |
Project games |
0 |
0 |
0 |
8 |
0 |
0 |
0 |
28 |
Proportionality, Equality, and Duality in Bankruptcy Problems with Nontransferable Utility |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
Proportionality, Equality, and Duality in Bankruptcy Problems with Nontransferable Utility |
0 |
0 |
0 |
5 |
0 |
0 |
0 |
48 |
Proportionate Flow Shop Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
Proportionate Flow Shop Games |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
20 |
Protective Behavior in Games |
0 |
0 |
0 |
1 |
1 |
1 |
14 |
44 |
Protective Behavior in Games |
0 |
0 |
0 |
0 |
0 |
2 |
3 |
6 |
Protective behavior in games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
Ranking Terrorists in Networks: A Sensitivity Analysis of Al Qaeda’s 9/11 Attack |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
6 |
Ranking Terrorists in Networks: A Sensitivity Analysis of Al Qaeda’s 9/11 Attack |
0 |
0 |
0 |
43 |
0 |
0 |
3 |
76 |
Resource Allocation Problems with Concave Reward Functions |
0 |
0 |
0 |
11 |
0 |
0 |
2 |
63 |
Resource Allocation Problems with Concave Reward Functions |
0 |
0 |
1 |
2 |
0 |
0 |
1 |
9 |
Sequencing Games with Repeated Players |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
Sequencing Games with Repeated Players |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
20 |
Sequencing games with repeated players |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
11 |
Serial cost sharing methods for multi-commodity situations |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
22 |
Simple Priorities and Core Stability in Hedonic Games |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
3 |
Simple Priorities and Core Stability in Hedonic Games |
0 |
0 |
0 |
47 |
0 |
0 |
0 |
335 |
Simple Priorities and Core Stability in Hedonic Games |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
35 |
Simple Priorities and Core Stability in Hedonic Games |
0 |
0 |
0 |
28 |
0 |
0 |
0 |
223 |
Simple and Three-Valued Simple Minimum Coloring Games |
0 |
0 |
0 |
18 |
0 |
0 |
2 |
62 |
Simple and Three-Valued Simple Minimum Coloring Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
Simple priorities and core stability in hedonic games |
0 |
0 |
0 |
3 |
0 |
0 |
1 |
38 |
Spillovers and Strategic Cooperative Behaviour |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
19 |
Spillovers and Strategic Cooperative Behaviour |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
Step out - Step in Sequencing Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
Step out - Step in Sequencing Games |
0 |
0 |
0 |
13 |
0 |
0 |
0 |
120 |
Stochastic Cooperative Games in Insurance and Reinsurance |
0 |
0 |
0 |
17 |
0 |
0 |
1 |
61 |
Stochastic Cooperative Games in Insurance and Reinsurance |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
Stochastic cooperative games in insurance and reinsurance |
0 |
0 |
0 |
2 |
0 |
0 |
2 |
21 |
Stochastic cooperative games: Superadditivity, convexity and certainty equivalents |
0 |
0 |
0 |
20 |
0 |
0 |
0 |
45 |
Stochastic cooperative games: Theory and applications |
0 |
0 |
0 |
9 |
0 |
0 |
0 |
28 |
Strategic claim games corresponding to an NTU-game |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Strategic claim games corresponding to an NTU-game |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
15 |
Strong Nash Equilibria and the Potential Maimizer |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Strong Nash Equilibria and the Potential Maimizer |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
32 |
Technology Selection with Peer-Based Network Effects |
0 |
0 |
0 |
0 |
0 |
2 |
2 |
2 |
Technology Selection with Peer-Based Network Effects |
0 |
2 |
2 |
2 |
0 |
2 |
2 |
2 |
Texas Hold’em: A Game of Skill |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
The Characterization of Clearing Payments in Financial Networks |
0 |
0 |
9 |
9 |
0 |
0 |
6 |
6 |
The Characterization of Clearing Payments in Financial Networks |
0 |
0 |
9 |
9 |
0 |
0 |
8 |
8 |
The Chineese Postman and Delivery Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1,321 |
The Compromise Value for NTU-Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
123 |
The Consensus Value: A New Solution Concept for Cooperative Games |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
12 |
The Consensus Value: A New Solution Concept for Cooperative Games |
0 |
0 |
0 |
11 |
0 |
0 |
0 |
60 |
The Constrained Equal Award Rule for Bankruptcy Problems with a Priori Unions |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
The Constrained Equal Award Rule for Bankruptcy Problems with a Priori Unions |
0 |
0 |
0 |
5 |
1 |
1 |
1 |
40 |
The Influence of Secrecy on the Communication Structure of Covert Networks |
0 |
0 |
1 |
7 |
0 |
0 |
1 |
47 |
The Influence of Secrecy on the Communication Structure of Covert Networks |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
2 |
The MC-value for monotonic NTU-games |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
35 |
The Myerson Value for Union Stable Systems |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
The Myerson Value for Union Stable Systems |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
19 |
The Myerson value for union stable systems |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
The Nucleolus and Inheritance of Properties in Communication Situations |
0 |
0 |
0 |
8 |
0 |
1 |
2 |
31 |
The Nucleolus and Inheritance of Properties in Communication Situations |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
1 |
The Procedural Egalitarian Solution |
0 |
0 |
0 |
13 |
0 |
0 |
0 |
30 |
The Procedural Egalitarian Solution |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
6 |
The Structure of the Set of Equilibria for Two Person Multicriteria Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
The Structure of the Set of Equilibria for Two Person Multicriteria Games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
22 |
The V L Value for Network Games |
0 |
0 |
0 |
6 |
0 |
0 |
0 |
29 |
The V L Value for Network Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
The chinese postman and delivery games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
2 |
The compromise value for NTU-games |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
8 |
The compromise value for NTU-games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
27 |
The compromise value for NTU-games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
The compromise value for NTU-games |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
31 |
The consensus value: A new solution concept for cooperative games |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
24 |
The core cover in relation to the nucleolus and the Weber set |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
15 |
The position value for union stable systems |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
29 |
The position value for union stable systems |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
The position value for union stable systems |
0 |
0 |
0 |
0 |
1 |
1 |
3 |
18 |
The split core for sequencing games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
The split core of sequencing games |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
13 |
The structure of the set of equilibria for two person multicriteria games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
25 |
Three-Valued Simple Games |
0 |
0 |
0 |
20 |
0 |
0 |
0 |
41 |
Three-Valued Simple Games |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
Transfers and Exchange-Stability in Two-Sided Matching Problems |
0 |
0 |
0 |
30 |
0 |
0 |
0 |
49 |
Transfers and exchange-stability in two-sided matching problems |
0 |
0 |
0 |
22 |
0 |
0 |
0 |
22 |
Transfers, Contracts and Strategic Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
Transfers, Contracts and Strategic Games |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Understanding Terrorist Network Topologies and Their Resilience Against Disruption |
0 |
0 |
0 |
31 |
1 |
2 |
2 |
93 |
Understanding Terrorist Network Topologies and Their Resilience Against Disruption |
0 |
0 |
1 |
1 |
0 |
0 |
2 |
5 |
Unilateral Support Equilibria |
0 |
0 |
0 |
12 |
0 |
0 |
1 |
32 |
Unilateral Support Equilibria |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Weakly strict equilibria in finite normal form games |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
18 |
Total Working Papers |
2 |
10 |
57 |
1,800 |
40 |
101 |
321 |
13,722 |