Access Statistics for Jörg Claussen

Author contact details at EconPapers.

Working Paper File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
Backward Compatibility to Sustain Market Dominance – Evidence from the US Handheld Video Game Industry 0 0 0 47 0 1 4 269
Catch Me if You Can: Effectiveness and Consequences of Online Copyright Enforcement 0 0 1 51 1 2 10 372
Follow The Money: Online Piracy and Self-Regulation in the Advertising Industry 0 0 0 51 0 0 2 86
Follow The Money: Piracy and Online Advertising 0 0 1 67 2 3 10 97
Freemium pricing: Evidence from a large-scale field experiment 0 1 1 77 1 5 5 132
Incentives for Quality over Time - The Case of Facebook Applications 0 0 0 99 0 0 1 199
Incentives for Quality over Time – The Case of Facebook Applications 0 0 0 6 0 1 1 91
Incentives for quality over time - the case of Facebook applications 0 0 0 0 0 0 1 1
Market Leadership Through Technology - Backward Compatibility in the U.S. Handheld Video Game Industry 0 0 0 80 0 1 2 350
Market leadership through technology - backward compatibility in the U.S. handheld video game industry 0 0 0 0 0 0 0 0
Market leadership through technology – Backward compatibility in the U.S. Handheld Video Game Industry 0 0 0 11 0 2 2 134
Online Copyright Enforcement, Consumer Behavior, and Market Structure 0 0 0 73 0 1 10 122
Piracy and Movie Revenues: Evidence from Megaupload. A Tale of the Long Tail? 0 0 1 120 0 0 7 416
Private Regulation by Platform Operators – Implications for Usage Intensity 0 0 1 41 0 1 3 165
Susceptibility and influence in social media word-of-mouth 0 0 0 22 0 0 2 71
Tariff-Mediated Network Effects versus Strategic Discounting: Evidence from German Mobile Telecommunications 0 0 0 36 0 0 0 95
The Editor vs. the Algorithm: Returns to Data and Externalities in Online News 0 0 1 75 0 2 8 126
The Strength of Direct Ties: Evidence from the Electronic Game Industry 0 0 0 44 0 0 1 129
The Strength of Direct Ties: Evidence from the Electronic Game Industry 0 0 1 6 1 1 3 70
The strength of direct ties: Evidence from the electronic game industry 0 0 0 0 0 0 0 38
Two to tango? Psychological contract breach in online labor markets 0 1 3 29 1 3 5 40
Upworkers in Finland: Survey Results 0 0 1 32 0 0 3 101
Women Do Not Play Their Aces: The Consequences of Shying Away 0 0 0 25 0 0 3 71
Total Working Papers 0 2 11 992 6 23 83 3,175


Journal Article File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
(How) Does User-Generated Content Impact Content Generated by Professionals? Evidence from Local News 0 0 6 6 0 0 10 10
Catch Me If You Can: Effectiveness and Consequences of Online Copyright Enforcement 0 0 0 11 0 2 2 101
Demand variation, strategic flexibility and market entry: Evidence from the U.S. airline industry 1 1 2 14 1 1 4 75
Follow the money: Online piracy and self-regulation in the advertising industry 0 0 0 6 0 0 2 40
Generational Transitions in Platform Markets—The Role of Backward Compatibility 0 0 0 6 0 0 4 92
Piracy and box office movie revenues: Evidence from Megaupload 0 1 3 35 0 2 9 178
Talent management and career development: What it takes to get promoted 1 2 6 91 2 6 19 302
Target choice and unique synergies in global mobile telephony: a dyadic approach 0 0 0 1 0 0 0 13
Tariff-mediated network effects versus strategic discounting: Evidence from German mobile telecommunications 0 0 0 8 0 0 1 49
The Editor and the Algorithm: Recommendation Technology in Online News 0 0 1 1 0 0 1 1
The Effects of Rewarding User Engagement: The Case of Facebook Apps 0 0 2 12 2 2 13 77
The role of pre-innovation platform activity for diffusion success: Evidence from consumer innovations on a 3D printing platform 0 0 2 13 0 0 5 45
The strength of direct ties: Evidence from the electronic game industry 0 0 0 16 0 1 3 154
Vertical Scope, Turbulence, and the Benefits of Commitment and Flexibility 0 0 1 8 1 1 4 54
What drives project success in online labour markets? A bilateral perspective on freelancers and clients 0 0 2 7 0 0 8 16
When less can be more – Setting technology levels in complementary goods markets 0 0 0 18 0 0 3 89
Women in a men’s world: Risk taking in an online card game community 0 0 0 16 1 1 6 90
Total Journal Articles 2 4 25 269 7 16 94 1,386


Statistics updated 2025-06-06