Access Statistics for Peter Borm

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Last month 3 months 12 months Total Last month 3 months 12 months Total
"The Museum Pass Game and its Value" Revisited 0 0 0 1 0 1 1 4
"The Museum Pass Game and its Value" Revisited 0 0 0 13 0 1 1 44
A Bargaining Set Based on External and Internal Stability and Endogenous Coalition Formation 0 0 0 0 0 0 0 1
A Bargaining Set Based on External and Internal Stability and Endogenous Coalition Formation 0 0 0 2 1 3 3 32
A Composite Run-to-the-Bank Rule for Multi-Issue Allocation Situations 0 0 0 2 4 5 5 36
A Composite Run-to-the-Bank Rule for Multi-Issue Allocation Situations 0 0 0 0 8 9 9 11
A Compromise Stable Extension of Bankruptcy Games: Multipurpose Resource Allocation 0 0 0 0 2 2 3 9
A Compromise Stable Extension of Bankruptcy Games: Multipurpose Resource Allocation 0 0 0 6 0 2 4 43
A Concede-and-Divide Rule for Bankruptcy Problems 0 0 0 0 1 1 2 5
A Concede-and-Divide Rule for Bankruptcy Problems 0 0 0 4 1 5 5 57
A Game Theoretic Approach to Problems in Telecommunication 0 0 0 0 1 1 4 484
A Game of Influence on Opinion Formation - Precision Targeting in the Modern Information Space 0 0 11 11 0 4 11 11
A Games Corresponding to Sequencing Situations with Ready Times 0 0 0 0 1 3 3 161
A Geometric Characterisation of the Compromise Value 0 0 0 2 0 1 3 21
A Geometric Characterisation of the Compromise Value 0 0 0 0 1 2 3 5
A New Relative Skill Measure for Games with Chance Elements 0 0 0 11 0 2 2 82
A New Relative Skill Measure for Games with Chance Elements 0 0 0 1 0 0 1 7
A Non-cooperative Approach to the Compensation Rules for Primeval Games 0 0 0 1 0 3 4 9
A Non-cooperative Approach to the Compensation Rules for Primeval Games 0 0 0 24 4 5 7 376
A Non-cooperative Approach to the Compensation Rules for Primeval Games 0 0 0 2 0 2 2 36
A Note on Passepartout Problems 0 0 0 11 1 1 1 94
A Note on Shapley Ratings in Brain Networks 0 0 0 18 2 3 3 35
A Note on Shapley Ratings in Brain Networks 0 0 0 0 1 3 4 5
A Note on the Balancedness and the Concavity of Highway Games 0 0 0 0 2 5 7 7
A Note on the Balancedness and the Concavity of Highway Games 0 0 0 1 0 0 0 21
A Silent Battle over a Cake 0 0 0 2 1 2 2 25
A Silent Battle over a Cake 0 0 0 0 0 1 2 70
A Strategic Approach to Bankruptcy Problems Based on the TAL Family of Rules 0 1 1 13 4 6 9 16
A Strategic Approach to Bankruptcy Problems Based on the TAL Family of Rules 0 0 0 4 0 0 0 6
A Strategic Foundation for Proper Equilibrium 0 0 0 3 1 2 2 34
A Strategic Foundation for Proper Equilibrium 0 0 0 1 0 1 1 3
A Stroll with Alexia 0 0 0 0 2 4 4 5
A Stroll with Alexia 0 0 0 1 0 2 2 18
A Taxonomy of Best-Reply Multifunctions in 2x2x2 Trimatrix Games 0 0 0 0 0 1 1 4
A Taxonomy of Best-Reply Multifunctions in 2x2x2 Trimatrix Games 0 0 0 6 0 0 0 41
A Unifying Model for Matching Situations 0 0 0 1 0 4 4 31
A Unifying Model for Matching Situations 0 0 0 0 0 1 1 2
A classification of 2x2 bimatrix games 0 0 0 12 1 1 2 44
A composite run-to-the-bank rule for multi-issue allocation situations 0 0 0 2 4 4 4 21
A cooperative game-theoretic approach to ALOHA 0 0 0 22 1 1 5 102
A game theoretic approach to problems in telecommunication 0 0 0 6 2 3 4 39
A geometric-combinatorial approach to bimatrix games 0 0 0 2 2 5 6 19
A new relative skill measure for games with chance elements 0 0 0 1 1 1 2 22
A note on NTU-convexity 0 0 0 1 1 2 3 26
A note on games corresponding to sequencing situations with due dates 0 0 0 0 0 1 1 2
A note on games corresponding to sequencing situations with due dates 0 0 0 0 2 3 3 17
A note on the characterization of the compromise value 0 0 0 0 1 1 1 2
A note on the characterization of the compromise value 0 0 0 3 1 2 3 25
A note on the characterizations of the compromise value 0 0 0 0 0 1 1 11
A perfectness concept for multicriteria games 0 0 0 0 1 3 5 19
A perfectness concept for multicriteria games 0 0 0 0 0 1 2 4
A perfectness concept for multicriteria games 0 0 0 6 2 3 4 37
A silent battle over a cake 0 0 0 2 0 1 1 19
A taxonomy of best-reply multifunctions in 2x2x2 trimatix games 0 0 0 1 0 1 1 17
Allocation rules for hypergraph communication situations 0 0 0 10 0 1 2 28
Allocation rules for hypergraph communication situations 0 0 0 3 3 5 6 11
An Allocation Rule for Graph Machine Scheduling Problems 0 0 0 6 1 4 5 6
An Allocation Rule for Graph Machine Scheduling Problems 0 0 0 5 1 4 5 11
An Iterative Procedure for Evaluating Digraph Competitions 0 0 0 0 1 2 4 5
An Iterative Procedure for Evaluating Digraph Competitions 0 0 0 2 1 2 3 26
An amalgamation of games 0 0 0 6 2 3 6 67
An iterative procedure for evaluating digraph competitions 0 0 1 6 0 5 6 35
Axiomatic Characterizations of a Proportional Influence Measure for Sequential Projects with Imperfect Reliability 0 0 0 6 0 1 2 8
Axiomatic Characterizations of a Proportional Influence Measure for Sequential Projects with Imperfect Reliability 0 0 0 5 1 2 3 4
Axiomatic characterizations of solutions for Bayesian games 0 0 0 0 0 4 4 7
Axiomatic characterizations of solutions for Bayesian games 0 0 0 0 1 2 3 25
Axiomatic characterizations of solutions for Bayesian games 0 0 0 1 2 3 4 31
Axiomatizations of Pareto Equilibria in Multicriteria Games 0 0 0 0 2 3 5 6
Axiomatizations of Pareto Equilibria in Multicriteria Games 0 0 0 4 0 2 2 27
Axiomatizations of Pareto equilibria in multicriteria games 0 0 0 1 2 3 4 19
Bankruptcy and the Per Capita Nucleolus 0 0 0 0 1 1 3 14
Bankruptcy and the Per Capita Nucleolus 0 1 1 12 1 2 2 57
Batch Sequencing and Cooperation 0 0 0 0 3 7 9 31
Batch Sequencing and Cooperation 0 0 0 0 0 1 2 6
Cash and Tournament Poker: Games of Skill? 0 0 1 3 1 6 7 14
Characterizations of Network Power Measures 0 0 0 33 1 1 1 199
Characterizations of Solutions in Digraph Competitions 0 0 0 0 1 3 4 18
Characterizations of Solutions in Digraph Competitions 0 0 0 0 2 7 7 11
Characterizations of the beta- and the degree network power measure 0 0 0 4 0 2 2 22
Characterizing Cautious Choice 0 0 0 0 2 3 3 8
Characterizing Cautious Choice 0 0 0 0 2 5 5 27
Characterizing cautious choice 0 0 0 1 2 4 4 24
Characterizing the Core via k-Core Covers 0 0 0 12 2 2 3 47
Communications and Cooperation in Public Network Situations 0 0 0 0 0 6 6 10
Communications and Cooperation in Public Network Situations 0 0 0 1 1 2 4 23
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 1) 0 0 0 4 1 3 3 34
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 1) 0 0 0 0 2 4 4 6
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) 0 0 0 0 2 2 3 4
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) 0 0 0 0 0 1 1 16
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) 0 0 0 2 0 2 2 30
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) 0 0 0 2 5 6 6 32
Competitive Environments and Protective Behaviour 0 0 0 0 0 0 0 1
Competitive Environments and Protective Behaviour 0 0 0 1 1 3 3 25
Compromise Solutions Based on Bankruptcy 0 0 0 0 1 1 2 6
Compromise Solutions Based on Bankruptcy 0 0 0 4 2 6 7 35
Compromise Solutions for Bankruptcy Situations with References 0 0 0 3 0 1 1 25
Compromise Solutions for Bankruptcy Situations with References 0 0 0 0 2 3 3 4
Compromise Stable TU-Games 0 0 0 3 1 1 1 32
Compromise Stable TU-Games 0 0 0 0 2 3 3 4
Compromise solutions based on bankruptcy 0 0 0 2 1 3 3 33
Compromise solutions for bankruptcy situations with references 0 0 0 0 1 1 4 19
Congestion Games and Potentials Reconsidered 0 0 0 12 2 2 2 55
Congestion Games and Potentials Reconsidered 0 0 0 2 1 3 4 10
Congestion Network Problems and Related Games 0 0 0 0 0 3 3 7
Congestion Network Problems and Related Games 0 0 0 2 2 2 2 23
Congestion games and potentials reconsidered 0 0 0 6 0 2 2 29
Congestion models and weighted Bayesian potential games 0 0 0 20 2 3 4 56
Congestion network problems and related games 0 0 0 1 0 0 0 11
Contracts and Coalition Formation based on Individual Deviations 0 0 0 1 5 8 11 29
Contracts and Insurance Group Formation by Myopic Players 0 0 0 0 1 2 2 15
Contracts and Insurance Group Formation by Myopic Players 0 0 0 0 0 0 0 0
Convexity in Stochastic Cooperative Situations 0 0 0 2 2 2 2 25
Convexity in Stochastic Cooperative Situations 0 0 0 0 0 1 2 3
Convexity in stochastic cooperative situations 0 0 0 0 1 3 4 36
Cooperation and Competition in Linear Production and Sequencing Processes 0 0 0 11 1 1 1 12
Cooperation and Competition in Linear Production and Sequencing Processes 0 0 0 1 0 0 1 5
Cooperation and communication restrictions: A survey 0 0 0 8 1 2 2 35
Cooperation and communication restrictions: A survey 0 0 0 0 0 0 0 0
Cooperation and communication restrictions: A survey 0 0 1 7 1 2 4 33
Cooperation and competition in inventory games 0 0 0 0 3 4 4 24
Cooperation in Capital Deposits 0 0 0 0 1 3 3 22
Cooperation in Capital Deposits 0 0 0 0 0 0 0 4
Cooperation in capital deposits 0 0 0 0 2 4 5 18
Cooperative Games with Stochastic Payoffs 0 0 0 0 1 4 4 398
Cooperative Games with Stochastic Payoffs: Determanistic Equivalents 0 0 0 12 0 0 1 43
Cooperative Games with Stochastic Payoffs: Determanistic Equivalents 0 0 0 0 0 0 0 1
Cooperative Situations: Representations, Games and Cost Allocations 0 0 0 0 0 0 0 19
Cooperative Situations: Representations, Games and Cost Allocations 0 0 0 0 0 0 0 1
Cooperative games with stochastic payoffs 0 0 0 5 2 8 11 30
Cooperative games with stochastic payoffs 0 0 0 9 0 1 2 39
Cooperative games with stochastic payoffs 0 0 0 1 0 0 1 6
Core Implementation in Modified Strong and Coalition Proof Nash Equilibria 0 0 0 0 0 1 2 160
Core implementation in modified strong and coalition proof Nash equilibria 0 0 0 5 0 1 1 26
Core implementation in modified strong and coalition proof Nash equilibria 0 0 0 0 1 1 1 1
Cost Allocation Rules for Elastic Single-Attribute Situations 0 0 0 12 0 2 2 33
Cost Allocation Rules for Elastic Single-Attribute Situations 0 0 0 1 0 0 2 5
Cost Allocation in CO2 Transport for CCUS Hubs: A Multi-Actor Perspective 0 0 0 45 0 2 2 7
Cost Allocation in CO2 Transport for CCUS Hubs: A Multi-Actor Perspective 0 0 0 38 2 3 8 16
Cost Sharing Methods for Capacity Restricted Cooperative Purchasing Situations 0 0 0 1 1 2 3 9
Cost Sharing Methods for Capacity Restricted Cooperative Purchasing Situations 0 0 0 2 2 4 7 24
Cost allocation and communication 0 0 0 0 0 0 0 2
Cost allocation and communication 0 0 0 1 0 0 0 14
Cost allocation and communication 0 0 0 1 0 0 0 14
Cost allocation in the Chinese postman problem 0 0 0 1 1 2 2 34
Cost sharing methods for capacity restricted cooperative purchasing situations 0 0 0 0 2 2 3 3
Decentralization and mutual liability rules 0 0 0 0 0 2 2 8
Decentralization and mutual liability rules 0 0 0 9 0 1 2 22
Decomposable effectivity functions 0 0 0 0 1 3 4 16
Decomposition of Network Communication Games 0 0 0 0 0 1 1 2
Decomposition of Network Communication Games 0 0 0 23 0 1 2 45
Decomposition of network communication games 0 0 0 9 1 4 4 18
Deposit Games with Reinvestment 0 0 0 0 3 6 6 23
Deposit Games with Reinvestment 0 0 0 0 0 2 2 4
Digraph competitions and cooperative games 0 0 0 1 1 2 2 22
Digraph competitions and cooperative games 0 0 0 0 0 3 3 9
Digraph competitions and cooperative games 0 0 2 8 0 1 3 42
Drop Out Monotonic Rules for Sequencing Situations 0 0 0 0 0 4 5 30
Drop Out Monotonic Rules for Sequencing Situations 0 0 0 0 0 1 2 4
Drop out monotonic rules for sequencing situations 0 0 0 0 0 1 1 21
Duality in Financial Networks 0 0 0 0 2 3 3 5
Duality in Financial Networks 0 0 0 0 1 3 7 11
Dynamic Stability of Cooperative Investment under Uncertainty 0 1 2 16 1 2 14 24
Dynamic Stability of Cooperative Investment under Uncertainty 0 0 1 7 0 2 7 16
Economic Lot-Sizing Games 0 0 0 98 1 2 3 630
Economic lot-sizing games 0 0 0 0 0 5 5 10
Economic lot-sizing games 0 0 0 7 0 0 1 31
Effectivity functions and associated claim game correspondences 0 0 0 4 0 0 1 22
Effectivity functions and associated game correspondences 0 0 0 0 0 0 0 0
Effectivity functions and associated game correspondences 0 0 0 1 2 4 4 31
Egalitarianism in Nontransferable Utility Games 0 0 0 0 0 0 1 3
Egalitarianism in Nontransferable Utility Games 0 0 0 24 1 4 5 53
Entangled Equilibria for Bimatrix Games 0 0 1 7 3 4 5 8
Entangled Equilibria for Bimatrix Games 0 0 0 0 0 1 1 2
Extensions of the t-value to NTU-games 0 0 0 0 1 1 1 16
Extensions of the t-value to NTU-games 0 0 0 0 1 4 5 6
Externalities and Compensation: Primeval Games and Solutions 0 0 0 0 1 1 1 42
Externalities and Compensation: Primeval Games and Solutions 0 0 0 0 0 1 1 3
Externalities and Compensation:Primeval Games and Solutions 0 0 0 73 0 1 3 1,504
Externalities and compensation: Primeval games and solutions 0 0 0 2 1 3 3 31
Fall Back Equilibrium 0 0 0 2 0 0 1 26
Fall Back Equilibrium 0 0 0 0 0 2 2 3
Fall Back Equilibrium for 2 x n Bimatrix Games 0 0 0 5 1 2 4 45
Fall Back Equilibrium for 2 x n Bimatrix Games 0 0 0 0 0 1 1 5
Fall back proper equilibrium 0 0 0 10 1 5 7 18
Family Sequencing and Cooperation 0 0 0 0 0 0 0 2
Family Sequencing and Cooperation 0 0 0 1 1 5 5 25
Good and Bad Objects: Cardinality-Based Rules 0 0 0 0 1 2 3 4
Good and Bad Objects: Cardinality-Based Rules 0 0 0 1 0 2 3 32
Good and bad objects: The symmetric difference rule 0 0 0 1 2 7 8 48
Induced Rules for Minimum Cost Spanning Tree Problems: Towards Merge-Proofness and Coalitional Stability 0 0 1 1 0 6 10 15
Induced Rules for Minimum Cost Spanning Tree Problems: Towards Merge-Proofness and Coalitional Stability 0 0 0 2 17 20 20 23
Influencing Opinion Networks - Optimization and Games 0 0 0 22 0 3 6 18
Influencing Opinion Networks - Optimization and Games 0 0 0 17 1 3 4 13
Information types: A comparison 0 0 0 0 1 1 2 26
Informationally Robust Equlibria 0 0 0 0 1 2 2 23
Informationally Robust Equlibria 0 0 0 0 0 1 1 2
Insinking: A Methodology to Exploit Synergy in Transportation 0 0 0 14 1 7 8 63
Insinking: A Methodology to Exploit Synergy in Transportation 0 0 0 0 1 3 3 7
Interactive Purchasing Situations 0 0 0 0 2 2 2 2
Interactive Purchasing Situations 0 0 1 9 0 1 2 56
Inventory Games 0 0 0 0 0 0 0 4
Inventory Games 0 0 0 11 0 4 6 61
Inventory games 0 1 1 3 0 4 4 28
Job Scheduling, Cooperation and Control 0 0 0 6 0 0 1 24
Job Scheduling, Cooperation and Control 0 0 0 1 0 1 2 4
Joint Hub Network Development 0 0 0 1 1 3 3 46
Joint Hub Network Development 0 0 0 0 0 2 2 15
Linear Production with Transport of Products, Resources and Technology 0 0 0 0 1 1 1 133
Linear Transformation of Products: Games and Economies 0 0 0 1 0 1 1 14
Linear Transformation of Products: Games and Economies 0 0 0 0 0 0 0 1
Linear production with transport of products, resources and technology 0 0 0 0 2 2 2 10
Linear transformation of products: Games and economies 0 0 0 2 1 3 3 15
Maximum likelihood equilibria of random games 0 0 0 0 0 2 2 12
Maximum likelihood equilibria of random games 0 0 0 0 0 1 2 14
Maximum likelihood equilibria of random games 0 0 0 0 0 2 3 4
Measuring Skill in More-Person Games with Applications to Poker 0 0 0 6 0 1 2 38
Measuring Skill in More-Person Games with Applications to Poker 0 0 0 0 0 3 3 9
Measuring skill in games: Several approaches discussed 0 0 0 11 0 1 2 39
Minimal Exact Balancedness 0 0 0 0 15 17 17 19
Minimal Exact Balancedness 0 0 0 3 2 4 4 30
Minimal Overlap Rules for Bankruptcy 0 0 0 9 1 1 1 37
Minimal Overlap Rules for Bankruptcy 0 0 0 0 1 1 1 5
Minimal exact balancedness 0 0 0 17 0 0 0 60
Minimum Cost Spanning Tree Games and Spillover Stability 0 0 0 53 1 1 2 160
Multi-Issue Allocation Games 0 0 0 0 2 4 5 11
Multi-Issue Allocation Games 0 0 0 7 1 1 2 59
Multiple Fund Investment Situations and Related Games 0 0 0 0 1 2 3 3
Multiple Fund Investment Situations and Related Games 0 0 0 9 0 0 0 71
Multiple fund investment situations and related games 0 0 0 0 0 2 2 22
NTU-Bankruptcy Problems: Consistency and the Relative Adjustment Principle 0 0 0 7 1 2 2 27
NTU-Bankruptcy Problems: Consistency and the Relative Adjustment Principle 0 0 0 1 1 2 2 5
Nash Equilibria in 2 × 2 × 2 Trimatrix Games with Identical Anonymous Best-Replies 0 0 0 8 0 2 2 47
Nash Equilibria in 2 × 2 × 2 Trimatrix Games with Identical Anonymous Best-Replies 0 0 0 0 0 1 2 4
Nontransferable Utility Bankruptcy Games 0 0 0 24 2 4 6 67
On 'informationally robust equilibria' for bimatrix games 0 0 0 0 1 1 3 15
On Convexity for NTU-Games 0 0 0 2 0 1 2 30
On Convexity for NTU-Games 0 0 0 0 0 2 2 4
On Determining Leading Coalitions in Supply Chains: Methodology and Application 0 0 0 13 0 1 1 11
On Determining Leading Coalitions in Supply Chains: Methodology and Application 0 0 0 0 1 3 3 9
On Heterogeneous Covert Networks 0 0 0 2 0 1 2 27
On Heterogeneous Covert Networks 0 0 0 0 0 0 0 0
On Interactive Sequencing Situations with Exponential Cost Functions 0 0 0 3 0 3 6 29
On Interactive Sequencing Situations with Exponential Cost Functions 0 0 0 0 0 2 2 2
On Properness and Protectiveness in Two Person Multicriteria Games 0 0 0 0 0 0 1 20
On Properness and Protectiveness in Two Person Multicriteria Games 0 0 0 0 1 1 1 3
On Solving Liability Problems 0 0 0 0 0 3 3 5
On Solving Liability Problems 0 0 0 4 0 0 0 79
On Strategy and Relative Skill in Poker 0 0 0 6 0 2 3 46
On Strategy and Relative Skill in Poker 0 0 0 0 0 1 2 7
On Three Shapley-Like Solutions for Cooperative Games with Random Payoffs 0 0 0 0 0 1 2 4
On Three Shapley-Like Solutions for Cooperative Games with Random Payoffs 0 0 0 1 1 2 3 30
On Two New Social Choice Correspondences 0 0 0 3 2 2 3 36
On Two New Social Choice Correspondences 0 0 0 0 2 6 6 14
On a Compromise Social Choice Correspondence 0 0 0 2 0 2 2 24
On a Compromise Social Choice Correspondence 0 0 0 0 1 4 4 7
On a Measure of Skills for Games with Chance Elements 0 0 0 4 0 0 1 29
On a Measure of Skills for Games with Chance Elements 0 0 0 0 0 0 1 3
On a New Class of Parallel Sequencing Situations and Related Games 0 0 0 0 2 3 3 3
On a New Class of Parallel Sequencing Situations and Related Games 0 0 0 3 0 1 1 45
On a compromise social choice correspondence 0 0 0 0 0 1 2 17
On a new class of parallel sequencing situations and related games 0 0 0 1 1 2 2 33
On a relative measure of skill for games with chance elements 0 0 0 4 0 1 1 21
On constructing games with a convex set of equilibrium strategies 0 0 0 1 0 1 2 11
On game theoretic models and solution concepts 0 0 0 1 0 0 0 17
On games corresponding to sequencing situations with ready times 0 0 0 6 2 4 6 30
On games corresponding to sequencing situations with ready times 0 0 0 1 1 2 4 6
On modifications of the concepts of perfect and proper equilibria 0 0 0 0 0 1 2 23
On perfectness concepts for bimatrix games 0 0 0 0 0 1 2 13
On strictly perfect sets 0 0 0 2 1 1 1 17
On the 1-Nucleolus for Classes of Cooperative Games 0 0 0 19 1 2 4 23
On the 1-nucleolus 0 0 0 7 0 1 2 17
On the Beta measure for digraph competitions 0 0 0 1 0 0 0 14
On the Convexity of Games Corresponding to Sequencing Situations with Due Dates 0 0 0 0 1 3 4 4
On the Convexity of Games Corresponding to Sequencing Situations with Due Dates 0 0 0 4 0 1 2 32
On the Convexity of Step out - Step in Sequencing Games 0 0 0 0 3 3 3 6
On the Convexity of Step out - Step in Sequencing Games 0 0 0 4 0 4 8 49
On the Core of Multiple Longest Traveling Salesman Games 0 0 0 2 1 4 4 30
On the Core of Multiple Longest Traveling Salesman Games 0 0 0 1 0 1 2 5
On the Core of Routing Games with Revenues 0 0 0 1 4 6 8 35
On the Core of Routing Games with Revenues 0 0 0 0 1 2 3 5
On the Rule of Chance Moves and Information in Two-Person Games 0 0 0 2 0 0 0 17
On the Rule of Chance Moves and Information in Two-Person Games 0 0 0 0 0 3 3 5
On the Unification of Centralized and Decentralized Clearing Mechanisms in Financial Networks 0 0 0 4 2 4 5 15
On the Unification of Centralized and Decentralized Clearing Mechanisms in Financial Networks 0 0 0 6 2 6 6 22
On the convexity of communication games 0 0 0 5 3 3 4 39
On the convexity of games corresponding to sequencing situations with due dates 0 0 0 2 2 4 4 26
On the core of routing games with revenues 0 0 0 0 0 0 0 20
On the position value for communication situations 1 1 3 33 4 5 7 89
On the structure of the set of perfect equilibria in bimatrix games 0 0 0 1 0 0 0 11
On three Shapley-like solutions for cooperative games with random payoffs 0 0 0 0 0 0 0 22
One-Mode Projection Analysis and Design of Covert Affiliation Networks 0 0 0 2 0 0 0 31
One-Mode Projection Analysis and Design of Covert Affiliation Networks 0 0 0 0 2 2 2 8
Operations Research Games: A Survey 0 0 0 3 6 11 12 19
Operations Research Games: A Survey 0 0 0 21 2 8 9 100
Operations research games: A survey 0 0 0 32 0 1 3 153
Operations research, games and graphs 0 0 0 1 1 1 2 14
Optimal Design of Pension Funds: A Mission Impossible 0 0 0 5 0 1 2 33
Optimal Design of Pension Funds: A Mission Impossible 0 0 0 0 0 1 1 2
Optimal design of pension funds: A mission impossible? 0 0 0 3 0 1 1 24
Pareto equilibria for bimatrix games 0 0 0 1 0 0 0 11
Pareto equilibria in multiobjective games 0 0 0 52 1 4 4 113
Population Monotonic Path Schemes for Simple Games 0 0 0 0 1 3 5 21
Population Monotonic Path Schemes for Simple Games 0 0 1 1 0 2 4 21
Preparation Sequencing Situations and Related Games 0 0 0 2 0 1 1 30
Preparation Sequencing Situations and Related Games 0 0 0 0 0 0 0 1
Processing Games with Restricted Capacities 0 0 0 0 1 1 1 4
Processing Games with Restricted Capacities 0 0 0 0 0 2 2 31
Professor Stef Tijs (1937-2023) OBITUARY 0 0 0 0 0 0 0 1
Project Games 0 0 0 3 2 2 2 48
Project Games 0 0 0 0 1 3 3 8
Project games 0 0 0 8 1 4 4 32
Proportionality, Equality, and Duality in Bankruptcy Problems with Nontransferable Utility 0 0 0 5 2 4 5 53
Proportionality, Equality, and Duality in Bankruptcy Problems with Nontransferable Utility 0 0 0 0 0 2 2 7
Proportionate Flow Shop Games 0 0 0 2 0 2 2 22
Proportionate Flow Shop Games 0 0 0 0 0 0 1 5
Protective Behavior in Games 0 0 0 0 0 1 4 9
Protective Behavior in Games 0 0 0 1 0 1 2 45
Protective behavior in games 0 0 0 0 0 1 2 19
Ranking Terrorists in Networks: A Sensitivity Analysis of Al Qaeda’s 9/11 Attack 1 1 1 44 4 5 9 85
Ranking Terrorists in Networks: A Sensitivity Analysis of Al Qaeda’s 9/11 Attack 0 0 0 0 0 0 1 7
Resource Allocation Problems with Concave Reward Functions 0 0 0 11 0 1 1 64
Resource Allocation Problems with Concave Reward Functions 0 0 0 2 1 1 2 11
Sequencing Games with Repeated Players 0 0 0 1 1 5 5 25
Sequencing Games with Repeated Players 0 0 0 0 0 2 3 7
Sequencing games with repeated players 0 0 0 0 2 4 4 15
Serial cost sharing methods for multi-commodity situations 0 0 0 1 1 3 3 25
Simple Priorities and Core Stability in Hedonic Games 0 0 0 28 0 2 2 225
Simple Priorities and Core Stability in Hedonic Games 0 0 0 47 0 1 1 336
Simple Priorities and Core Stability in Hedonic Games 0 0 0 4 2 3 4 39
Simple Priorities and Core Stability in Hedonic Games 0 0 0 0 5 7 8 11
Simple and Three-Valued Simple Minimum Coloring Games 0 0 0 0 1 1 1 3
Simple and Three-Valued Simple Minimum Coloring Games 0 0 0 18 0 1 1 63
Simple priorities and core stability in hedonic games 0 0 0 3 0 0 0 38
Spillovers and Strategic Cooperative Behaviour 0 0 0 0 1 2 4 7
Spillovers and Strategic Cooperative Behaviour 0 0 0 1 1 2 2 21
Step out - Step in Sequencing Games 0 0 0 13 1 1 2 122
Step out - Step in Sequencing Games 0 0 0 0 0 0 0 5
Stochastic Cooperative Games in Insurance and Reinsurance 0 0 0 17 1 3 4 65
Stochastic Cooperative Games in Insurance and Reinsurance 0 0 0 0 1 1 2 6
Stochastic cooperative games in insurance and reinsurance 0 0 0 2 0 1 1 22
Stochastic cooperative games: Superadditivity, convexity and certainty equivalents 0 0 0 20 1 1 1 46
Stochastic cooperative games: Theory and applications 0 0 0 9 0 0 1 29
Strategic claim games corresponding to an NTU-game 0 0 0 0 1 2 2 3
Strategic claim games corresponding to an NTU-game 0 0 0 0 0 3 3 18
Strong Nash Equilibria and the Potential Maimizer 0 0 0 0 0 1 1 2
Strong Nash Equilibria and the Potential Maimizer 0 0 0 1 0 1 2 34
Technology Selection with Peer-Based Network Effects 0 0 0 0 1 2 4 5
Technology Selection with Peer-Based Network Effects 0 0 3 4 1 1 6 8
Texas Hold’em: A Game of Skill 0 0 0 0 1 1 1 8
The Characterization of Clearing Payments in Financial Networks 0 0 0 9 1 3 4 10
The Characterization of Clearing Payments in Financial Networks 0 0 0 9 0 2 3 11
The Chineese Postman and Delivery Games 0 0 0 0 0 0 2 1,323
The Compromise Value for NTU-Games 0 0 0 0 0 3 3 126
The Consensus Value: A New Solution Concept for Cooperative Games 0 0 0 0 0 4 6 17
The Consensus Value: A New Solution Concept for Cooperative Games 0 0 1 12 0 1 5 65
The Constrained Equal Award Rule for Bankruptcy Problems with a Priori Unions 0 0 0 5 1 3 4 43
The Constrained Equal Award Rule for Bankruptcy Problems with a Priori Unions 0 0 0 0 2 2 2 5
The Influence of Secrecy on the Communication Structure of Covert Networks 0 0 0 7 2 4 5 52
The Influence of Secrecy on the Communication Structure of Covert Networks 0 1 1 2 1 3 3 5
The MC-value for monotonic NTU-games 0 0 0 0 0 1 2 36
The Myerson Value for Union Stable Systems 0 0 0 1 0 3 3 22
The Myerson Value for Union Stable Systems 0 0 0 0 0 0 0 3
The Myerson value for union stable systems 0 0 0 0 1 2 2 19
The Nucleolus and Inheritance of Properties in Communication Situations 0 0 0 8 0 1 1 32
The Nucleolus and Inheritance of Properties in Communication Situations 0 0 0 4 0 0 0 1
The Procedural Egalitarian Solution 0 0 0 1 0 2 3 9
The Procedural Egalitarian Solution 0 0 0 13 2 3 4 34
The Structure of the Set of Equilibria for Two Person Multicriteria Games 0 0 0 1 2 5 5 27
The Structure of the Set of Equilibria for Two Person Multicriteria Games 0 0 0 0 1 2 3 7
The V L Value for Network Games 0 0 0 6 1 3 3 32
The V L Value for Network Games 0 0 0 0 0 1 1 1
The chinese postman and delivery games 0 0 0 1 0 3 3 5
The compromise value for NTU-games 0 0 0 0 2 5 7 14
The compromise value for NTU-games 0 0 0 2 2 4 4 35
The compromise value for NTU-games 0 0 0 0 0 1 1 6
The compromise value for NTU-games 0 0 0 1 1 3 4 31
The consensus value: A new solution concept for cooperative games 0 0 0 3 1 2 2 26
The core cover in relation to the nucleolus and the Weber set 0 0 0 2 2 7 8 23
The position value for union stable systems 0 0 0 1 0 1 5 32
The position value for union stable systems 0 0 0 0 0 2 3 4
The position value for union stable systems 0 0 0 0 3 6 8 25
The split core for sequencing games 0 0 0 0 0 1 2 6
The split core of sequencing games 0 0 0 2 1 2 2 15
The structure of the set of equilibria for two person multicriteria games 0 0 0 1 1 1 1 26
Three-Valued Simple Games 0 0 0 20 1 8 9 50
Three-Valued Simple Games 0 0 0 0 3 6 6 7
Transfers and Exchange-Stability in Two-Sided Matching Problems 0 0 0 30 1 5 5 54
Transfers and exchange-stability in two-sided matching problems 0 0 0 22 2 2 2 24
Transfers, Contracts and Strategic Games 0 0 0 0 0 0 0 32
Transfers, Contracts and Strategic Games 0 0 0 0 0 1 1 2
Understanding Terrorist Network Topologies and Their Resilience Against Disruption 0 0 0 31 5 9 12 103
Understanding Terrorist Network Topologies and Their Resilience Against Disruption 0 0 0 1 0 1 1 6
Unilateral Support Equilibria 0 0 0 12 0 4 5 37
Unilateral Support Equilibria 0 0 0 0 2 3 4 5
Weakly strict equilibria in finite normal form games 0 0 0 1 0 0 2 20
Total Working Papers 2 7 35 1,829 363 913 1,206 14,859


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Last month 3 months 12 months Total Last month 3 months 12 months Total
$$k$$ k -core covers and the core 0 0 0 1 0 3 4 26
A Game Theoretic Approach to Problems in Telecommunication 0 0 0 11 0 2 5 65
A NOTE ON PASSEPARTOUT PROBLEMS 0 0 0 1 0 1 1 16
A Note on the Characterizations of the Compromise Value 0 0 0 0 0 0 4 129
A bargaining set for monotonic simple games based on external and internal stability 0 0 0 2 0 1 1 35
A composite run-to-the-bank rule for multi-issue allocation situations 0 0 0 0 1 3 3 27
A geometric characterisation of the compromise value 0 0 0 0 0 1 3 19
A new relative skill measure for games with chance elements 0 0 0 86 0 1 3 245
A note on NTU convexity 0 0 0 17 0 3 4 137
A note on theβ-measure for digraph competitions 0 0 0 4 1 1 2 32
A perfectness concept for multicriteria games 0 0 0 0 0 0 0 17
A silent battle over a cake 0 0 0 7 1 3 3 60
A taxonomy of best-reply multifunctions in 2×2×2 trimatrix games 0 0 0 2 0 0 0 47
A unifying model for matrix-based pairing situations 0 0 0 2 1 1 3 19
A versatile framework for cooperative hub network development 0 0 0 13 1 2 2 67
ALOHA networks: a game-theoretic approach 0 0 0 4 1 1 1 34
Allocation Rules for Hypergraph Communication Situations 0 0 0 0 0 0 0 102
An Iterative Procedure for Evaluating Digraph Competitions 0 0 0 6 1 1 2 24
An amalgation of games 0 0 0 1 0 1 2 97
An average lexicographic value for cooperative games 0 0 1 23 0 3 5 108
Axiomatizations of Pareto Equilibria in Multicriteria Games 0 0 1 20 0 1 6 93
Bankruptcy and the per capita nucleolus: The claim-and-right rules family 0 0 0 6 1 2 3 51
CONGESTION GAMES AND POTENTIALS RECONSIDERED 0 0 0 2 1 3 4 15
CONGESTION MODELS AND WEIGHTED BAYESIAN POTENTIAL GAMES 0 0 0 8 0 1 2 59
CONVEXITY IN STOCHASTIC COOPERATIVE SITUATIONS 0 0 0 1 0 2 3 22
Characterizations of the β- and the Degree Network Power Measure 0 0 0 11 0 2 3 58
Characterizing cautious choice 0 0 0 11 0 2 4 53
Coalitional games and contracts based on individual deviations 0 0 0 3 2 4 5 43
Communication and Cooperation in Public Network Situations 0 0 0 0 1 3 4 17
Competition and cooperation in linear production and sequencing processes 0 0 0 0 0 2 3 6
Competitive environments and protective behavior 0 0 0 14 1 3 4 75
Compromise solutions based on bankruptcy 0 0 0 6 1 5 5 75
Compromise solutions for bankruptcy situations with references 0 0 0 1 1 4 6 30
Congestion network problems and related games 0 0 0 12 1 3 4 62
Cooperation and competition in inventory games 0 0 0 1 3 3 4 28
Cooperative games with stochastic payoffs 1 1 4 63 3 6 12 156
Cost allocation and communication 0 0 0 0 0 1 1 7
Cost allocation in the Chinese postman problem 0 0 0 40 1 1 1 189
Cost allocation rules for elastic single‐attribute situations 0 0 0 1 2 4 5 15
Cost sharing methods for capacity restricted cooperative purchasing situations 1 1 1 1 2 4 6 6
Decentralization and mutual liability rules 0 0 1 3 0 2 3 12
Decomposable effectivity functions 0 0 0 3 3 5 6 52
Decomposition of network communication games 0 0 0 0 0 0 0 15
Deposit games with reinvestment 0 0 0 9 1 2 2 89
Digraph Competitions and Cooperative Games 0 0 0 21 1 3 4 143
Drop out monotonic rules for sequencing situations 0 0 0 0 3 3 5 28
Economic lot-sizing games 0 0 0 22 0 4 11 95
Effectivity Functions and Associated Claim Game Correspondences 0 0 0 10 0 0 2 64
Externalities and compensation: Primeval games and solutions 0 0 0 30 1 1 3 362
Fall back equilibrium 0 0 0 6 1 2 3 43
Fall back equilibrium for $$2 \times n$$ bimatrix games 0 0 0 0 0 1 2 16
Fall back proper equilibrium 0 0 0 2 1 3 3 19
Family sequencing and cooperation 0 0 1 3 13 15 16 49
Game theoretic analysis of maximum cooperative purchasing situations 0 0 0 0 1 3 3 7
Good and bad objects: the symmetric difference rule 0 0 0 13 2 3 4 101
Highway games on weakly cyclic graphs 0 1 1 22 0 2 3 103
Influencing Opinion Networks: Optimization and Games 0 0 0 0 1 1 5 7
Internal slackening scoring methods 0 0 0 2 0 2 2 53
Inventory games 0 0 0 28 3 3 5 99
Linear Transformation of Products: Games and Economies 0 0 0 2 0 2 2 17
Measuring skill in games: several approaches discussed 0 0 0 6 1 4 6 39
Minimal exact balancedness 0 0 0 3 1 6 7 44
Minimum cost spanning tree games and spillover stability 0 0 0 4 0 2 3 55
Multi-issue allocation situations 0 0 1 18 2 3 5 73
Multiple Fund Investment Situations and Related Games 0 0 0 0 0 2 2 21
NASH EQUILIBRIA IN 2 × 2 × 2 TRIMATRIX GAMES WITH IDENTICAL ANONYMOUS BEST-REPLIES 0 0 0 2 1 3 4 26
NTU-bankruptcy problems: consistency and the relative adjustment principle 0 0 0 5 0 4 4 17
Nontransferable utility bankruptcy games 0 0 0 1 0 5 7 22
On Analyzing Cost Allocation Problems: Cooperation Building Structures and Order Problem Representations 0 0 0 2 1 3 4 14
On Properness and Protectiveness in Two-Person Multicriteria Games 0 0 0 0 3 5 5 9
On Strategy and Relative Skill in Poker 0 1 1 7 0 1 2 29
On Strictly Perfect Sets 0 0 0 13 1 3 5 68
On a New Class of Parallel Sequencing Situations and Related Games 0 0 0 1 1 4 8 22
On a compromise social choice correspondence 0 0 0 3 1 3 3 36
On a relative measure of skill for games with chance elements 0 0 0 41 0 1 1 153
On interactive sequencing situations with exponential cost functions 0 0 0 1 0 4 4 8
On solving mutual liability problems 0 0 0 7 0 0 2 39
On the 1-nucleolus 0 0 0 1 0 4 5 19
On the Convexity of Communication Games 0 0 0 0 1 2 5 108
On the convexity of games corresponding to sequencing situations with due dates 0 0 0 7 0 2 2 52
On the convexity of step out–step in sequencing games 0 0 0 0 0 1 3 19
On the core of multiple longest traveling salesman games 0 0 0 7 0 3 3 52
On the core of routing games with revenues 0 0 0 9 1 2 3 66
On the role of chance moves and information in two-person games 0 0 0 12 0 0 0 76
On the unification of centralized and decentralized clearing mechanisms in financial networks 0 0 0 0 1 2 3 6
On three Shapley-like solutions for cooperative games with random payoffs 0 0 0 22 1 2 4 138
On two new social choice correspondences 0 0 0 28 1 2 3 171
On ‘Informationally Robust Equilibria’ for Bimatrix Games 0 0 0 8 1 3 4 75
Operations research games: A survey 0 1 2 76 1 5 9 248
Optimal design of pension funds: a mission impossible? 0 0 0 80 1 2 4 277
Population monotonic path schemes for simple games 0 0 0 9 2 2 4 57
Preface 0 0 0 0 0 1 1 15
Preface 0 0 0 0 0 0 1 11
Processing games with restricted capacities 0 0 0 6 0 5 6 135
Professor Stef Tijs (1937–2023) 0 0 0 1 0 1 3 10
Project games 0 0 0 24 0 4 5 121
Proportionality, equality, and duality in bankruptcy problems with nontransferable utility 0 0 0 2 1 2 2 14
Protective and Prudent Behaviour in Games 0 0 0 5 0 2 3 74
Random conjugates of bankruptcy rules 0 0 0 6 0 0 0 46
Rational bargaining in games with coalitional externalities 0 0 0 19 1 2 3 71
Resource allocation games: a compromise stable extension of bankruptcy games 0 0 0 6 1 1 2 43
Resource allocation problems with concave reward functions 0 0 0 2 2 5 11 37
Sequencing games with repeated players 0 0 0 0 2 3 3 11
Sequencing situations with Just-in-Time arrival, and related games 0 0 0 1 1 2 4 24
Serial cost sharing methods for multi-commodity situations 0 0 0 30 0 4 6 114
Simple Priorities and Core Stability in Hedonic Games 0 0 0 30 2 6 6 137
Simple and three-valued simple minimum coloring games 0 0 0 0 0 3 6 25
Step out–Step in sequencing games 0 0 0 1 1 3 4 34
Stochastic Cooperative Games: Superadditivity, Convexity, and Certainty Equivalents 0 0 0 68 3 4 6 202
Stochastic cooperative games in insurance 0 0 0 48 0 1 1 142
Strategic claim games corresponding to an NTU-game 0 0 0 19 0 2 2 85
Supplier-initiated outsourcing: A methodology to exploit synergy in transportation 0 0 1 12 0 0 3 114
Texas Hold’em: A Game of Skill 0 0 0 15 1 2 3 46
The Balanced Threat Agreement for Individual Externality Negotiation Problems 0 0 0 0 1 2 3 18
The Compromise Value for NTU-Games 0 0 0 0 1 5 6 108
The Constrained Equal Awards Rule for Bankruptcy Problems with a Priori Unions 0 0 0 0 0 1 1 8
The MC-value for monotonic NTU-games 0 0 0 30 0 0 0 316
The Myerson value for union stable structures 0 0 0 2 3 8 9 44
The Split Core for Sequencing Games 0 0 0 14 0 0 3 92
The consensus value: a new solution concept for cooperative games 0 1 1 39 2 6 6 142
The core cover in relation to the nucleolus and the Weber set 0 0 0 42 1 4 6 239
The nucleolus and inheritance of properties in communication situations 0 0 0 1 2 2 3 8
The position value for union stable systems 0 0 0 3 0 2 3 28
The procedural egalitarian solution 0 0 0 3 3 4 7 34
The structure of the set of equilibria for two person multicriteria games 0 0 0 12 0 0 2 64
Three-valued simple games 0 0 1 3 4 8 10 20
Transfers and exchange-stability in two-sided matching problems 0 0 0 2 1 4 5 22
Transfers, contracts and strategic games 0 0 0 3 1 3 3 36
Total Journal Articles 2 6 17 1,379 114 328 489 8,469


Statistics updated 2026-01-09