Access Statistics for Peter Borm

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Last month 3 months 12 months Total Last month 3 months 12 months Total
"The Museum Pass Game and its Value" Revisited 0 0 0 1 0 4 5 8
"The Museum Pass Game and its Value" Revisited 0 0 0 13 0 0 1 44
A Bargaining Set Based on External and Internal Stability and Endogenous Coalition Formation 0 0 0 0 0 0 0 1
A Bargaining Set Based on External and Internal Stability and Endogenous Coalition Formation 0 0 0 2 0 1 4 33
A Composite Run-to-the-Bank Rule for Multi-Issue Allocation Situations 0 0 0 2 0 3 8 39
A Composite Run-to-the-Bank Rule for Multi-Issue Allocation Situations 0 0 0 0 0 4 13 15
A Compromise Stable Extension of Bankruptcy Games: Multipurpose Resource Allocation 0 0 0 0 0 4 6 13
A Compromise Stable Extension of Bankruptcy Games: Multipurpose Resource Allocation 0 0 0 6 0 0 4 43
A Concede-and-Divide Rule for Bankruptcy Problems 0 0 0 0 1 4 6 9
A Concede-and-Divide Rule for Bankruptcy Problems 0 0 0 4 0 4 9 61
A Game Theoretic Approach to Problems in Telecommunication 0 0 0 0 1 22 25 506
A Game of Influence on Opinion Formation - Precision Targeting in the Modern Information Space 0 0 11 11 0 6 17 17
A Games Corresponding to Sequencing Situations with Ready Times 0 0 0 0 1 2 5 163
A Geometric Characterisation of the Compromise Value 0 0 0 2 0 7 10 28
A Geometric Characterisation of the Compromise Value 0 0 0 0 1 3 6 8
A New Relative Skill Measure for Games with Chance Elements 0 0 0 1 0 5 6 12
A New Relative Skill Measure for Games with Chance Elements 0 0 0 11 0 1 3 83
A Non-cooperative Approach to the Compensation Rules for Primeval Games 0 0 0 1 0 1 5 10
A Non-cooperative Approach to the Compensation Rules for Primeval Games 0 0 0 24 0 1 8 377
A Non-cooperative Approach to the Compensation Rules for Primeval Games 0 0 0 2 1 2 4 38
A Note on Passepartout Problems 0 0 0 11 0 7 8 101
A Note on Shapley Ratings in Brain Networks 0 0 0 18 0 1 4 36
A Note on Shapley Ratings in Brain Networks 0 0 0 0 0 0 4 5
A Note on the Balancedness and the Concavity of Highway Games 0 0 0 1 0 3 3 24
A Note on the Balancedness and the Concavity of Highway Games 0 0 0 0 0 1 7 8
A Silent Battle over a Cake 0 0 0 0 0 0 2 70
A Silent Battle over a Cake 0 0 0 2 0 3 5 28
A Strategic Approach to Bankruptcy Problems Based on the TAL Family of Rules 0 0 0 4 0 1 1 7
A Strategic Approach to Bankruptcy Problems Based on the TAL Family of Rules 0 0 1 13 0 5 12 21
A Strategic Foundation for Proper Equilibrium 0 0 0 1 0 0 1 3
A Strategic Foundation for Proper Equilibrium 0 0 0 3 0 2 4 36
A Stroll with Alexia 0 0 0 0 0 2 6 7
A Stroll with Alexia 0 0 0 1 0 2 4 20
A Taxonomy of Best-Reply Multifunctions in 2x2x2 Trimatrix Games 0 0 0 0 0 0 1 4
A Taxonomy of Best-Reply Multifunctions in 2x2x2 Trimatrix Games 0 0 0 6 0 3 3 44
A Unifying Model for Matching Situations 0 0 0 1 0 3 7 34
A Unifying Model for Matching Situations 0 0 0 0 0 4 5 6
A classification of 2x2 bimatrix games 0 0 0 12 0 3 5 47
A composite run-to-the-bank rule for multi-issue allocation situations 0 0 0 2 0 3 7 24
A cooperative game-theoretic approach to ALOHA 0 0 0 22 0 5 8 107
A game theoretic approach to problems in telecommunication 0 0 0 6 0 5 9 44
A geometric-combinatorial approach to bimatrix games 0 0 0 2 0 1 7 20
A new relative skill measure for games with chance elements 0 0 0 1 0 2 3 24
A note on NTU-convexity 0 0 0 1 0 2 5 28
A note on games corresponding to sequencing situations with due dates 0 0 0 0 0 0 1 2
A note on games corresponding to sequencing situations with due dates 0 0 0 0 0 2 5 19
A note on the characterization of the compromise value 0 0 0 0 0 1 2 3
A note on the characterization of the compromise value 0 0 0 3 0 1 3 26
A note on the characterizations of the compromise value 0 0 0 0 0 2 3 13
A perfectness concept for multicriteria games 0 0 0 6 0 1 5 38
A perfectness concept for multicriteria games 0 0 0 0 2 2 3 6
A perfectness concept for multicriteria games 0 0 0 0 0 1 4 20
A silent battle over a cake 0 0 0 2 0 2 3 21
A taxonomy of best-reply multifunctions in 2x2x2 trimatix games 0 0 0 1 0 2 3 19
Allocation rules for hypergraph communication situations 0 0 0 10 0 2 3 30
Allocation rules for hypergraph communication situations 0 0 0 3 0 4 10 15
An Allocation Rule for Graph Machine Scheduling Problems 0 0 0 6 0 5 10 11
An Allocation Rule for Graph Machine Scheduling Problems 0 0 0 5 2 6 11 17
An Iterative Procedure for Evaluating Digraph Competitions 0 0 0 2 0 5 8 31
An Iterative Procedure for Evaluating Digraph Competitions 0 0 0 0 0 1 5 6
An amalgamation of games 0 0 0 6 0 6 12 73
An iterative procedure for evaluating digraph competitions 0 0 0 6 0 4 9 39
Axiomatic Characterizations of a Proportional Influence Measure for Sequential Projects with Imperfect Reliability 0 0 0 6 4 28 30 36
Axiomatic Characterizations of a Proportional Influence Measure for Sequential Projects with Imperfect Reliability 0 0 0 5 0 1 3 5
Axiomatic characterizations of solutions for Bayesian games 0 0 0 1 1 1 4 32
Axiomatic characterizations of solutions for Bayesian games 0 0 0 0 0 1 3 26
Axiomatic characterizations of solutions for Bayesian games 0 0 0 0 1 3 7 10
Axiomatizations of Pareto Equilibria in Multicriteria Games 0 0 0 0 0 1 5 7
Axiomatizations of Pareto Equilibria in Multicriteria Games 0 0 0 4 2 6 8 33
Axiomatizations of Pareto equilibria in multicriteria games 0 0 0 1 0 3 7 22
Bankruptcy and the Per Capita Nucleolus 0 0 1 12 0 3 5 60
Bankruptcy and the Per Capita Nucleolus 0 0 0 0 2 7 10 21
Batch Sequencing and Cooperation 0 0 0 0 0 5 7 11
Batch Sequencing and Cooperation 0 0 0 0 0 2 10 33
Cash and Tournament Poker: Games of Skill? 0 0 0 3 1 3 9 17
Characterizations of Network Power Measures 0 0 0 33 0 4 5 203
Characterizations of Solutions in Digraph Competitions 0 0 0 0 0 3 10 14
Characterizations of Solutions in Digraph Competitions 0 0 0 0 0 3 7 21
Characterizations of the beta- and the degree network power measure 0 0 0 4 0 3 5 25
Characterizing Cautious Choice 0 0 0 0 0 4 9 31
Characterizing Cautious Choice 0 0 0 0 0 2 5 10
Characterizing cautious choice 0 0 0 1 1 3 7 27
Characterizing the Core via k-Core Covers 0 0 0 12 0 3 5 50
Communications and Cooperation in Public Network Situations 0 0 0 0 0 2 8 12
Communications and Cooperation in Public Network Situations 0 0 0 1 0 1 4 24
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 1) 0 0 0 0 1 3 7 9
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 1) 0 0 0 4 0 2 5 36
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) 0 0 0 2 1 4 6 34
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) 0 0 0 0 1 3 6 7
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) 0 0 0 0 0 0 1 16
Compensating Losses and Sharing Surpluses in Project-Allocation Situations (version 2) 0 0 0 2 0 3 9 35
Competitive Environments and Protective Behaviour 0 0 0 0 0 1 1 2
Competitive Environments and Protective Behaviour 0 0 0 1 0 3 6 28
Compromise Solutions Based on Bankruptcy 0 0 0 4 2 3 10 38
Compromise Solutions Based on Bankruptcy 0 0 0 0 1 1 2 7
Compromise Solutions for Bankruptcy Situations with References 0 0 0 0 0 2 5 6
Compromise Solutions for Bankruptcy Situations with References 0 0 0 3 0 3 4 28
Compromise Stable TU-Games 0 0 0 3 0 2 3 34
Compromise Stable TU-Games 0 0 0 0 0 2 5 6
Compromise solutions based on bankruptcy 0 0 0 2 0 3 6 36
Compromise solutions for bankruptcy situations with references 0 0 0 0 0 5 9 24
Congestion Games and Potentials Reconsidered 0 0 0 2 2 5 8 15
Congestion Games and Potentials Reconsidered 0 0 0 12 1 6 8 61
Congestion Network Problems and Related Games 0 0 0 2 0 1 3 24
Congestion Network Problems and Related Games 0 0 0 0 1 1 4 8
Congestion games and potentials reconsidered 0 0 0 6 2 7 9 36
Congestion models and weighted Bayesian potential games 0 0 0 20 2 6 10 62
Congestion network problems and related games 0 0 0 1 0 4 4 15
Contracts and Coalition Formation based on Individual Deviations 0 0 0 1 0 2 12 31
Contracts and Insurance Group Formation by Myopic Players 0 0 0 0 1 3 3 3
Contracts and Insurance Group Formation by Myopic Players 0 0 0 0 1 4 6 19
Convexity in Stochastic Cooperative Situations 0 0 0 2 0 6 8 31
Convexity in Stochastic Cooperative Situations 0 0 0 0 0 3 5 6
Convexity in stochastic cooperative situations 0 0 0 0 0 0 4 36
Cooperation and Competition in Linear Production and Sequencing Processes 0 0 0 1 0 1 2 6
Cooperation and Competition in Linear Production and Sequencing Processes 0 0 0 11 0 3 4 15
Cooperation and communication restrictions: A survey 0 0 0 8 0 0 2 35
Cooperation and communication restrictions: A survey 0 0 0 7 0 1 3 34
Cooperation and communication restrictions: A survey 0 0 0 0 0 0 0 0
Cooperation and competition in inventory games 0 0 0 0 2 3 7 27
Cooperation in Capital Deposits 0 0 0 0 0 0 0 4
Cooperation in Capital Deposits 0 0 0 0 0 2 5 24
Cooperation in capital deposits 0 0 0 0 0 1 6 19
Cooperative Games with Stochastic Payoffs 0 0 0 0 1 4 8 402
Cooperative Games with Stochastic Payoffs: Determanistic Equivalents 0 0 0 0 1 1 1 2
Cooperative Games with Stochastic Payoffs: Determanistic Equivalents 0 0 0 12 0 1 1 44
Cooperative Situations: Representations, Games and Cost Allocations 0 0 0 0 0 0 0 19
Cooperative Situations: Representations, Games and Cost Allocations 0 0 0 0 0 1 1 2
Cooperative games with stochastic payoffs 0 0 0 1 1 2 3 8
Cooperative games with stochastic payoffs 0 0 0 9 0 1 3 40
Cooperative games with stochastic payoffs 0 0 0 5 0 4 14 34
Core Implementation in Modified Strong and Coalition Proof Nash Equilibria 0 0 0 0 1 6 8 166
Core implementation in modified strong and coalition proof Nash equilibria 0 0 0 5 0 2 3 28
Core implementation in modified strong and coalition proof Nash equilibria 0 0 0 0 0 3 4 4
Cost Allocation Rules for Elastic Single-Attribute Situations 0 0 0 12 0 2 4 35
Cost Allocation Rules for Elastic Single-Attribute Situations 0 0 0 1 0 1 3 6
Cost Allocation in CO2 Transport for CCUS Hubs: A Multi-Actor Perspective 0 0 0 45 1 1 3 8
Cost Allocation in CO2 Transport for CCUS Hubs: A Multi-Actor Perspective 0 0 0 38 0 2 7 18
Cost Sharing Methods for Capacity Restricted Cooperative Purchasing Situations 0 0 0 2 1 4 9 28
Cost Sharing Methods for Capacity Restricted Cooperative Purchasing Situations 0 0 0 1 0 1 3 10
Cost allocation and communication 0 0 0 1 0 1 1 15
Cost allocation and communication 0 0 0 0 1 2 2 4
Cost allocation and communication 0 0 0 1 0 2 2 16
Cost allocation in the Chinese postman problem 0 0 0 1 0 0 2 34
Cost sharing methods for capacity restricted cooperative purchasing situations 0 0 0 0 1 7 10 10
Decentralization and mutual liability rules 0 0 0 9 2 5 6 27
Decentralization and mutual liability rules 0 0 0 0 0 0 2 8
Decomposable effectivity functions 0 0 0 0 0 2 6 18
Decomposition of Network Communication Games 0 0 0 0 1 1 2 3
Decomposition of Network Communication Games 0 0 0 23 1 6 7 51
Decomposition of network communication games 0 0 0 9 0 1 5 19
Deposit Games with Reinvestment 0 0 0 0 0 6 8 10
Deposit Games with Reinvestment 0 0 0 0 0 0 6 23
Digraph competitions and cooperative games 0 0 2 8 0 0 3 42
Digraph competitions and cooperative games 0 0 0 1 0 2 4 24
Digraph competitions and cooperative games 0 0 0 0 0 1 4 10
Drop Out Monotonic Rules for Sequencing Situations 0 0 0 0 1 2 7 32
Drop Out Monotonic Rules for Sequencing Situations 0 0 0 0 0 3 5 7
Drop out monotonic rules for sequencing situations 0 0 0 0 0 4 5 25
Duality in Financial Networks 0 0 0 0 0 2 8 13
Duality in Financial Networks 0 0 0 0 0 1 4 6
Dynamic Stability of Cooperative Investment under Uncertainty 0 0 0 7 0 9 13 25
Dynamic Stability of Cooperative Investment under Uncertainty 0 1 3 17 1 5 15 29
Economic Lot-Sizing Games 0 0 0 98 1 11 13 641
Economic lot-sizing games 0 0 0 7 0 1 1 32
Economic lot-sizing games 0 0 0 0 1 5 10 15
Effectivity functions and associated claim game correspondences 0 0 0 4 0 1 1 23
Effectivity functions and associated game correspondences 0 0 0 0 1 3 3 3
Effectivity functions and associated game correspondences 0 0 0 1 1 7 11 38
Egalitarianism in Nontransferable Utility Games 0 0 0 0 0 3 4 6
Egalitarianism in Nontransferable Utility Games 0 0 0 24 0 1 5 54
Entangled Equilibria for Bimatrix Games 0 0 0 0 0 1 2 3
Entangled Equilibria for Bimatrix Games 0 0 1 7 0 3 8 11
Extensions of the t-value to NTU-games 0 0 0 0 0 3 8 9
Extensions of the t-value to NTU-games 0 0 0 0 0 2 3 18
Externalities and Compensation: Primeval Games and Solutions 0 0 0 0 0 4 5 46
Externalities and Compensation: Primeval Games and Solutions 0 0 0 0 0 3 4 6
Externalities and Compensation:Primeval Games and Solutions 0 0 0 73 1 3 5 1,507
Externalities and compensation: Primeval games and solutions 0 0 0 2 0 2 5 33
Fall Back Equilibrium 0 0 0 0 0 2 4 5
Fall Back Equilibrium 0 0 0 2 0 8 8 34
Fall Back Equilibrium for 2 x n Bimatrix Games 0 0 0 0 0 2 3 7
Fall Back Equilibrium for 2 x n Bimatrix Games 0 0 0 5 0 3 7 48
Fall back proper equilibrium 0 0 0 10 0 2 8 20
Family Sequencing and Cooperation 0 0 0 1 0 1 6 26
Family Sequencing and Cooperation 0 0 0 0 0 3 3 5
Good and Bad Objects: Cardinality-Based Rules 0 0 0 1 1 5 8 37
Good and Bad Objects: Cardinality-Based Rules 0 0 0 0 0 5 7 9
Good and bad objects: The symmetric difference rule 0 0 0 1 1 2 10 50
Induced Rules for Minimum Cost Spanning Tree Problems: Towards Merge-Proofness and Coalitional Stability 0 0 0 1 0 3 11 18
Induced Rules for Minimum Cost Spanning Tree Problems: Towards Merge-Proofness and Coalitional Stability 0 0 0 2 0 34 54 57
Influencing Opinion Networks - Optimization and Games 0 0 0 17 0 3 7 16
Influencing Opinion Networks - Optimization and Games 0 0 0 22 1 3 8 21
Information types: A comparison 0 0 0 0 0 0 2 26
Informationally Robust Equlibria 0 0 0 0 0 3 4 5
Informationally Robust Equlibria 0 0 0 0 0 4 6 27
Insinking: A Methodology to Exploit Synergy in Transportation 0 0 0 14 0 2 10 65
Insinking: A Methodology to Exploit Synergy in Transportation 0 0 0 0 0 1 4 8
Interactive Purchasing Situations 0 0 0 0 0 1 3 3
Interactive Purchasing Situations 0 0 0 9 2 8 9 64
Inventory Games 0 0 0 11 0 2 7 63
Inventory Games 0 0 0 0 0 2 2 6
Inventory games 0 0 1 3 0 1 5 29
Job Scheduling, Cooperation and Control 0 0 0 1 0 2 4 6
Job Scheduling, Cooperation and Control 0 0 0 6 0 3 4 27
Joint Hub Network Development 0 0 0 1 0 3 6 49
Joint Hub Network Development 0 0 0 0 1 2 4 17
Linear Production with Transport of Products, Resources and Technology 0 0 0 0 0 3 4 136
Linear Transformation of Products: Games and Economies 0 0 0 0 1 2 2 3
Linear Transformation of Products: Games and Economies 0 0 0 1 0 4 5 18
Linear production with transport of products, resources and technology 0 0 0 0 0 0 2 10
Linear transformation of products: Games and economies 0 0 0 2 0 1 4 16
Maximum likelihood equilibria of random games 0 0 0 0 0 0 2 12
Maximum likelihood equilibria of random games 0 0 0 0 1 1 4 5
Maximum likelihood equilibria of random games 0 0 0 0 0 2 4 16
Measuring Skill in More-Person Games with Applications to Poker 0 0 0 0 1 4 7 13
Measuring Skill in More-Person Games with Applications to Poker 0 0 0 6 0 2 4 40
Measuring skill in games: Several approaches discussed 0 0 0 11 0 2 3 41
Minimal Exact Balancedness 0 0 0 0 1 24 41 43
Minimal Exact Balancedness 0 0 0 3 1 5 9 35
Minimal Overlap Rules for Bankruptcy 0 0 0 9 0 1 2 38
Minimal Overlap Rules for Bankruptcy 0 0 0 0 0 1 2 6
Minimal exact balancedness 0 0 0 17 1 12 12 72
Minimum Cost Spanning Tree Games and Spillover Stability 0 0 0 53 1 5 7 165
Multi-Issue Allocation Games 0 0 0 0 1 4 9 15
Multi-Issue Allocation Games 0 0 0 7 0 1 3 60
Multiple Fund Investment Situations and Related Games 0 0 0 0 0 2 5 5
Multiple Fund Investment Situations and Related Games 0 0 0 9 0 1 1 72
Multiple fund investment situations and related games 0 0 0 0 0 2 4 24
NTU-Bankruptcy Problems: Consistency and the Relative Adjustment Principle 0 0 0 1 1 6 8 11
NTU-Bankruptcy Problems: Consistency and the Relative Adjustment Principle 0 0 0 7 1 6 8 33
Nash Equilibria in 2 × 2 × 2 Trimatrix Games with Identical Anonymous Best-Replies 0 0 0 8 1 2 4 49
Nash Equilibria in 2 × 2 × 2 Trimatrix Games with Identical Anonymous Best-Replies 0 0 0 0 0 5 7 9
Nontransferable Utility Bankruptcy Games 0 0 0 24 0 2 7 69
On 'informationally robust equilibria' for bimatrix games 0 0 0 0 1 2 5 17
On Convexity for NTU-Games 0 0 0 0 0 3 5 7
On Convexity for NTU-Games 0 0 0 2 0 2 4 32
On Determining Leading Coalitions in Supply Chains: Methodology and Application 0 0 0 0 1 2 5 11
On Determining Leading Coalitions in Supply Chains: Methodology and Application 0 0 0 13 1 3 4 14
On Heterogeneous Covert Networks 0 0 0 0 0 1 1 1
On Heterogeneous Covert Networks 0 0 0 2 0 1 3 28
On Interactive Sequencing Situations with Exponential Cost Functions 0 0 0 0 1 3 5 5
On Interactive Sequencing Situations with Exponential Cost Functions 0 0 0 3 0 0 6 29
On Properness and Protectiveness in Two Person Multicriteria Games 0 0 0 0 0 2 3 22
On Properness and Protectiveness in Two Person Multicriteria Games 0 0 0 0 1 4 5 7
On Solving Liability Problems 0 0 0 4 1 4 4 83
On Solving Liability Problems 0 0 0 0 0 3 6 8
On Strategy and Relative Skill in Poker 0 0 0 0 0 0 2 7
On Strategy and Relative Skill in Poker 0 0 0 6 0 4 7 50
On Three Shapley-Like Solutions for Cooperative Games with Random Payoffs 0 0 0 0 1 11 13 15
On Three Shapley-Like Solutions for Cooperative Games with Random Payoffs 0 0 0 1 0 3 6 33
On Two New Social Choice Correspondences 0 0 0 0 0 2 8 16
On Two New Social Choice Correspondences 0 0 0 3 1 6 9 42
On a Compromise Social Choice Correspondence 0 0 0 2 0 4 6 28
On a Compromise Social Choice Correspondence 0 0 0 0 0 1 5 8
On a Measure of Skills for Games with Chance Elements 0 0 0 0 0 1 1 4
On a Measure of Skills for Games with Chance Elements 0 0 0 4 0 2 2 31
On a New Class of Parallel Sequencing Situations and Related Games 0 0 0 0 0 1 4 4
On a New Class of Parallel Sequencing Situations and Related Games 0 0 0 3 1 3 4 48
On a compromise social choice correspondence 0 0 0 0 0 3 4 20
On a new class of parallel sequencing situations and related games 0 0 0 1 1 4 6 37
On a relative measure of skill for games with chance elements 0 0 0 4 0 2 3 23
On constructing games with a convex set of equilibrium strategies 0 0 0 1 1 2 3 13
On game theoretic models and solution concepts 0 0 0 1 0 0 0 17
On games corresponding to sequencing situations with ready times 0 0 0 1 1 3 6 9
On games corresponding to sequencing situations with ready times 0 0 0 6 0 3 9 33
On modifications of the concepts of perfect and proper equilibria 0 0 0 0 0 2 4 25
On perfectness concepts for bimatrix games 0 0 0 0 0 2 4 15
On strictly perfect sets 0 0 0 2 0 1 2 18
On the 1-Nucleolus for Classes of Cooperative Games 0 0 0 19 0 1 4 24
On the 1-nucleolus 0 0 0 7 0 5 7 22
On the Beta measure for digraph competitions 0 0 0 1 0 5 5 19
On the Convexity of Games Corresponding to Sequencing Situations with Due Dates 0 0 0 0 0 2 5 6
On the Convexity of Games Corresponding to Sequencing Situations with Due Dates 0 0 0 4 2 7 9 39
On the Convexity of Step out - Step in Sequencing Games 0 0 0 4 1 4 12 53
On the Convexity of Step out - Step in Sequencing Games 0 0 0 0 0 3 6 9
On the Core of Multiple Longest Traveling Salesman Games 0 0 0 2 0 2 6 32
On the Core of Multiple Longest Traveling Salesman Games 0 0 0 1 0 1 3 6
On the Core of Routing Games with Revenues 0 0 0 0 0 2 5 7
On the Core of Routing Games with Revenues 0 0 0 1 2 3 11 38
On the Rule of Chance Moves and Information in Two-Person Games 0 0 0 0 0 1 4 6
On the Rule of Chance Moves and Information in Two-Person Games 0 0 0 2 0 2 2 19
On the Unification of Centralized and Decentralized Clearing Mechanisms in Financial Networks 0 0 0 4 0 1 5 16
On the Unification of Centralized and Decentralized Clearing Mechanisms in Financial Networks 0 0 0 6 0 4 10 26
On the convexity of communication games 0 0 0 5 0 2 6 41
On the convexity of games corresponding to sequencing situations with due dates 0 0 0 2 1 5 9 31
On the core of routing games with revenues 0 0 0 0 0 2 2 22
On the position value for communication situations 0 0 3 33 2 6 13 95
On the structure of the set of perfect equilibria in bimatrix games 0 0 0 1 0 0 0 11
On three Shapley-like solutions for cooperative games with random payoffs 0 0 0 0 0 3 3 25
One-Mode Projection Analysis and Design of Covert Affiliation Networks 0 0 0 2 0 4 4 35
One-Mode Projection Analysis and Design of Covert Affiliation Networks 0 0 0 0 0 3 5 11
Operations Research Games: A Survey 0 1 1 22 0 8 17 108
Operations Research Games: A Survey 0 0 0 3 0 4 16 23
Operations research games: A survey 0 0 0 32 1 1 4 154
Operations research, games and graphs 0 0 0 1 0 0 1 14
Optimal Design of Pension Funds: A Mission Impossible 0 0 0 5 0 1 3 34
Optimal Design of Pension Funds: A Mission Impossible 0 0 0 0 1 3 4 5
Optimal design of pension funds: A mission impossible? 0 0 0 3 0 0 1 24
Pareto equilibria for bimatrix games 0 0 0 1 0 0 0 11
Pareto equilibria in multiobjective games 2 2 2 54 4 5 9 118
Population Monotonic Path Schemes for Simple Games 0 0 0 0 0 3 7 24
Population Monotonic Path Schemes for Simple Games 0 0 0 1 0 3 6 24
Preparation Sequencing Situations and Related Games 0 0 0 2 0 2 3 32
Preparation Sequencing Situations and Related Games 0 0 0 0 1 3 3 4
Processing Games with Restricted Capacities 0 0 0 0 0 1 2 5
Processing Games with Restricted Capacities 0 0 0 0 1 3 5 34
Professor Stef Tijs (1937-2023) OBITUARY 0 0 0 0 0 0 0 1
Project Games 0 0 0 0 0 2 5 10
Project Games 0 0 0 3 1 2 4 50
Project games 0 0 0 8 0 3 7 35
Proportionality, Equality, and Duality in Bankruptcy Problems with Nontransferable Utility 0 0 0 5 1 2 7 55
Proportionality, Equality, and Duality in Bankruptcy Problems with Nontransferable Utility 0 0 0 0 1 4 6 11
Proportionate Flow Shop Games 0 0 0 2 0 1 3 23
Proportionate Flow Shop Games 0 0 0 0 1 4 5 9
Protective Behavior in Games 0 0 0 0 0 1 4 10
Protective Behavior in Games 0 0 0 1 0 1 2 46
Protective behavior in games 0 0 0 0 0 1 3 20
Ranking Terrorists in Networks: A Sensitivity Analysis of Al Qaeda’s 9/11 Attack 1 1 2 45 2 9 18 94
Ranking Terrorists in Networks: A Sensitivity Analysis of Al Qaeda’s 9/11 Attack 0 0 0 0 5 10 10 17
Resource Allocation Problems with Concave Reward Functions 0 0 0 11 2 4 5 68
Resource Allocation Problems with Concave Reward Functions 0 0 0 2 0 7 9 18
Sequencing Games with Repeated Players 0 0 0 0 0 2 5 9
Sequencing Games with Repeated Players 0 0 0 1 0 2 7 27
Sequencing games with repeated players 0 0 0 0 0 0 4 15
Serial cost sharing methods for multi-commodity situations 0 0 0 1 1 2 5 27
Simple Priorities and Core Stability in Hedonic Games 0 0 0 47 1 2 3 338
Simple Priorities and Core Stability in Hedonic Games 0 0 0 4 1 2 5 41
Simple Priorities and Core Stability in Hedonic Games 0 0 0 28 2 4 6 229
Simple Priorities and Core Stability in Hedonic Games 0 0 0 0 0 1 9 12
Simple and Three-Valued Simple Minimum Coloring Games 0 0 0 18 0 6 7 69
Simple and Three-Valued Simple Minimum Coloring Games 0 0 0 0 0 2 3 5
Simple priorities and core stability in hedonic games 0 0 0 3 0 2 2 40
Spillovers and Strategic Cooperative Behaviour 0 0 0 1 0 3 5 24
Spillovers and Strategic Cooperative Behaviour 0 0 0 0 0 2 5 9
Step out - Step in Sequencing Games 0 0 0 0 0 1 1 6
Step out - Step in Sequencing Games 0 0 0 13 0 4 6 126
Stochastic Cooperative Games in Insurance and Reinsurance 0 0 0 0 0 3 5 9
Stochastic Cooperative Games in Insurance and Reinsurance 0 0 0 17 1 5 9 70
Stochastic cooperative games in insurance and reinsurance 0 0 0 2 0 2 3 24
Stochastic cooperative games: Superadditivity, convexity and certainty equivalents 0 0 0 20 0 0 1 46
Stochastic cooperative games: Theory and applications 0 0 0 9 0 0 1 29
Strategic claim games corresponding to an NTU-game 0 0 0 0 0 1 3 4
Strategic claim games corresponding to an NTU-game 0 0 0 0 0 1 4 19
Strong Nash Equilibria and the Potential Maimizer 0 0 0 1 1 1 3 35
Strong Nash Equilibria and the Potential Maimizer 0 0 0 0 0 1 2 3
Technology Selection with Peer-Based Network Effects 0 0 1 4 0 3 7 11
Technology Selection with Peer-Based Network Effects 0 0 0 0 0 4 7 9
Texas Hold’em: A Game of Skill 0 0 0 0 0 0 1 8
The Characterization of Clearing Payments in Financial Networks 0 0 0 9 0 22 26 32
The Characterization of Clearing Payments in Financial Networks 0 0 0 9 0 1 4 12
The Chineese Postman and Delivery Games 0 0 0 0 0 2 3 1,325
The Compromise Value for NTU-Games 0 0 0 0 0 2 5 128
The Consensus Value: A New Solution Concept for Cooperative Games 0 0 0 0 6 18 23 35
The Consensus Value: A New Solution Concept for Cooperative Games 0 0 1 12 1 4 9 69
The Constrained Equal Award Rule for Bankruptcy Problems with a Priori Unions 0 0 0 5 1 4 7 47
The Constrained Equal Award Rule for Bankruptcy Problems with a Priori Unions 0 0 0 0 0 1 3 6
The Influence of Secrecy on the Communication Structure of Covert Networks 0 0 0 7 0 1 5 53
The Influence of Secrecy on the Communication Structure of Covert Networks 0 0 1 2 0 4 7 9
The MC-value for monotonic NTU-games 0 0 0 0 0 2 3 38
The Myerson Value for Union Stable Systems 0 0 0 1 0 2 5 24
The Myerson Value for Union Stable Systems 0 0 0 0 0 3 3 6
The Myerson value for union stable systems 0 0 0 0 1 1 3 20
The Nucleolus and Inheritance of Properties in Communication Situations 0 0 0 4 0 1 1 2
The Nucleolus and Inheritance of Properties in Communication Situations 0 0 0 8 0 4 5 36
The Procedural Egalitarian Solution 0 0 0 1 1 3 6 12
The Procedural Egalitarian Solution 0 0 0 13 0 1 5 35
The Structure of the Set of Equilibria for Two Person Multicriteria Games 0 0 0 1 1 4 9 31
The Structure of the Set of Equilibria for Two Person Multicriteria Games 0 0 0 0 0 6 9 13
The V L Value for Network Games 0 0 0 0 0 3 4 4
The V L Value for Network Games 0 0 0 6 0 3 6 35
The chinese postman and delivery games 0 0 0 1 0 1 4 6
The compromise value for NTU-games 0 0 0 1 0 3 7 34
The compromise value for NTU-games 0 0 0 2 0 5 9 40
The compromise value for NTU-games 0 0 0 0 0 4 10 18
The compromise value for NTU-games 0 0 0 0 0 3 4 9
The consensus value: A new solution concept for cooperative games 0 0 0 3 0 3 5 29
The core cover in relation to the nucleolus and the Weber set 0 0 0 2 0 3 11 26
The position value for union stable systems 0 0 0 1 0 3 6 35
The position value for union stable systems 0 0 0 0 0 2 4 6
The position value for union stable systems 0 0 0 0 0 1 8 26
The split core for sequencing games 0 0 0 0 0 3 4 9
The split core of sequencing games 0 0 0 2 0 1 3 16
The structure of the set of equilibria for two person multicriteria games 0 0 0 1 1 1 2 27
Three-Valued Simple Games 0 0 0 0 0 1 7 8
Three-Valued Simple Games 0 0 0 20 0 0 9 50
Transfers and Exchange-Stability in Two-Sided Matching Problems 0 0 0 30 1 3 8 57
Transfers and exchange-stability in two-sided matching problems 0 0 0 22 0 2 4 26
Transfers, Contracts and Strategic Games 0 0 0 0 1 2 2 34
Transfers, Contracts and Strategic Games 0 0 0 0 0 0 1 2
Understanding Terrorist Network Topologies and Their Resilience Against Disruption 0 0 0 1 0 4 5 10
Understanding Terrorist Network Topologies and Their Resilience Against Disruption 0 1 1 32 0 7 17 110
Unilateral Support Equilibria 0 0 0 0 0 0 4 5
Unilateral Support Equilibria 0 0 0 12 0 2 7 39
Weakly strict equilibria in finite normal form games 0 0 0 1 0 0 1 20
Total Working Papers 3 6 32 1,835 137 1,179 2,292 16,038


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Last month 3 months 12 months Total Last month 3 months 12 months Total
$$k$$ k -core covers and the core 0 0 0 1 0 2 5 28
A Game Theoretic Approach to Problems in Telecommunication 0 0 0 11 0 2 6 67
A NOTE ON PASSEPARTOUT PROBLEMS 0 0 0 1 0 3 4 19
A Note on the Characterizations of the Compromise Value 0 0 0 0 0 1 2 130
A bargaining set for monotonic simple games based on external and internal stability 0 0 0 2 0 8 9 43
A composite run-to-the-bank rule for multi-issue allocation situations 0 0 0 0 1 1 4 28
A geometric characterisation of the compromise value 0 0 0 0 1 3 5 22
A new relative skill measure for games with chance elements 0 0 0 86 0 2 4 247
A note on NTU convexity 0 0 0 17 0 8 11 145
A note on theβ-measure for digraph competitions 0 0 0 4 0 7 9 39
A perfectness concept for multicriteria games 0 0 0 0 1 4 4 21
A silent battle over a cake 0 0 0 7 0 3 6 63
A taxonomy of best-reply multifunctions in 2×2×2 trimatrix games 0 0 0 2 1 3 3 50
A unifying model for matrix-based pairing situations 0 0 0 2 0 6 9 25
A versatile framework for cooperative hub network development 0 0 0 13 1 1 3 68
ALOHA networks: a game-theoretic approach 0 0 0 4 1 3 4 37
Allocation Rules for Hypergraph Communication Situations 0 0 0 0 0 5 5 107
An Iterative Procedure for Evaluating Digraph Competitions 0 0 0 6 0 4 5 28
An amalgation of games 0 0 0 1 0 6 8 103
An average lexicographic value for cooperative games 0 0 1 23 1 7 11 115
Axiomatizations of Pareto Equilibria in Multicriteria Games 0 0 1 20 0 4 9 97
Bankruptcy and the per capita nucleolus: The claim-and-right rules family 0 0 0 6 1 3 6 54
CONGESTION GAMES AND POTENTIALS RECONSIDERED 0 0 0 2 0 4 8 19
CONGESTION MODELS AND WEIGHTED BAYESIAN POTENTIAL GAMES 0 0 0 8 3 7 8 66
CONVEXITY IN STOCHASTIC COOPERATIVE SITUATIONS 0 0 0 1 1 4 6 26
Characterizations of the β- and the Degree Network Power Measure 0 0 0 11 1 7 9 65
Characterizing cautious choice 0 0 0 11 1 2 6 55
Coalitional games and contracts based on individual deviations 0 0 0 3 1 4 8 47
Communication and Cooperation in Public Network Situations 0 0 0 0 1 3 7 20
Competition and cooperation in linear production and sequencing processes 0 0 0 0 2 8 10 14
Competitive environments and protective behavior 0 0 0 14 0 1 5 76
Compromise solutions based on bankruptcy 0 0 0 6 0 6 11 81
Compromise solutions for bankruptcy situations with references 0 0 0 1 1 3 7 33
Congestion network problems and related games 0 0 0 12 1 4 8 66
Cooperation and competition in inventory games 0 0 0 1 0 2 5 30
Cooperative games with stochastic payoffs 0 1 3 64 3 13 22 169
Cost allocation and communication 0 0 0 0 0 2 3 9
Cost allocation in the Chinese postman problem 0 0 0 40 1 4 5 193
Cost allocation rules for elastic single‐attribute situations 0 0 0 1 0 5 9 20
Cost sharing methods for capacity restricted cooperative purchasing situations 0 0 1 1 2 8 13 14
Decentralization and mutual liability rules 0 0 1 3 1 2 5 14
Decomposable effectivity functions 0 0 0 3 0 1 6 53
Decomposition of network communication games 0 0 0 0 0 5 5 20
Deposit games with reinvestment 0 0 0 9 1 10 12 99
Digraph Competitions and Cooperative Games 0 0 0 21 1 7 11 150
Drop out monotonic rules for sequencing situations 0 0 0 0 0 3 7 31
Economic lot-sizing games 0 0 0 22 0 8 18 103
Effectivity Functions and Associated Claim Game Correspondences 0 0 0 10 0 0 1 64
Externalities and compensation: Primeval games and solutions 0 0 0 30 1 7 10 369
Fall back equilibrium 0 0 0 6 0 0 3 43
Fall back equilibrium for $$2 \times n$$ bimatrix games 0 0 0 0 0 4 5 20
Fall back proper equilibrium 0 0 0 2 1 1 4 20
Family sequencing and cooperation 0 0 1 3 1 3 19 52
Game theoretic analysis of maximum cooperative purchasing situations 0 0 0 0 1 3 6 10
Good and bad objects: the symmetric difference rule 0 0 0 13 1 2 6 103
Highway games on weakly cyclic graphs 0 0 1 22 2 6 8 109
Influencing Opinion Networks: Optimization and Games 0 0 0 0 3 5 9 12
Internal slackening scoring methods 0 0 0 2 0 1 3 54
Inventory games 0 0 0 28 0 3 8 102
Linear Transformation of Products: Games and Economies 0 0 0 2 0 5 7 22
Measuring skill in games: several approaches discussed 0 0 0 6 0 3 8 42
Minimal exact balancedness 0 0 0 3 0 5 12 49
Minimum cost spanning tree games and spillover stability 0 0 0 4 2 4 7 59
Multi-issue allocation situations 0 0 1 18 0 4 9 77
Multiple Fund Investment Situations and Related Games 0 0 0 0 0 1 3 22
NASH EQUILIBRIA IN 2 × 2 × 2 TRIMATRIX GAMES WITH IDENTICAL ANONYMOUS BEST-REPLIES 0 0 0 2 1 2 6 28
NTU-bankruptcy problems: consistency and the relative adjustment principle 0 0 0 5 3 6 10 23
Nontransferable utility bankruptcy games 0 0 0 1 1 9 15 31
On Analyzing Cost Allocation Problems: Cooperation Building Structures and Order Problem Representations 0 0 0 2 2 6 10 20
On Properness and Protectiveness in Two-Person Multicriteria Games 0 0 0 0 0 3 8 12
On Strategy and Relative Skill in Poker 0 1 2 8 0 3 5 32
On Strictly Perfect Sets 0 0 0 13 0 2 7 70
On a New Class of Parallel Sequencing Situations and Related Games 0 1 1 2 3 8 14 30
On a compromise social choice correspondence 0 0 0 3 0 4 7 40
On a relative measure of skill for games with chance elements 0 0 0 41 0 4 5 157
On interactive sequencing situations with exponential cost functions 0 0 0 1 0 3 7 11
On solving mutual liability problems 0 0 0 7 1 4 5 43
On the 1-nucleolus 0 0 0 1 0 2 7 21
On the Convexity of Communication Games 0 0 0 0 2 4 7 112
On the convexity of games corresponding to sequencing situations with due dates 0 0 0 7 1 3 5 55
On the convexity of step out–step in sequencing games 0 0 0 0 2 7 8 26
On the core of multiple longest traveling salesman games 0 0 0 7 1 3 6 55
On the core of routing games with revenues 0 0 0 9 1 3 6 69
On the role of chance moves and information in two-person games 0 0 0 12 1 1 1 77
On the unification of centralized and decentralized clearing mechanisms in financial networks 0 0 0 0 1 3 5 9
On three Shapley-like solutions for cooperative games with random payoffs 0 1 1 23 0 2 4 140
On two new social choice correspondences 0 0 0 28 0 4 7 175
On ‘Informationally Robust Equilibria’ for Bimatrix Games 0 0 0 8 0 5 8 80
Operations research games: A survey 0 0 2 76 1 11 20 259
Optimal design of pension funds: a mission impossible? 0 0 0 80 1 4 6 281
Population monotonic path schemes for simple games 0 0 0 9 1 3 7 60
Preface 0 0 0 0 0 2 2 13
Preface 0 0 0 0 0 1 2 16
Processing games with restricted capacities 0 0 0 6 2 4 9 139
Professor Stef Tijs (1937–2023) 0 0 0 1 1 3 6 13
Project games 0 0 0 24 1 2 7 123
Proportionality, equality, and duality in bankruptcy problems with nontransferable utility 0 0 0 2 1 7 9 21
Protective and Prudent Behaviour in Games 0 0 0 5 0 3 6 77
Random conjugates of bankruptcy rules 0 0 0 6 1 3 3 49
Rational bargaining in games with coalitional externalities 0 0 0 19 1 7 10 78
Resource allocation games: a compromise stable extension of bankruptcy games 0 0 0 6 2 7 8 50
Resource allocation problems with concave reward functions 0 0 0 2 4 10 19 47
Sequencing games with repeated players 0 0 0 0 0 2 5 13
Sequencing situations with Just-in-Time arrival, and related games 0 0 0 1 0 6 9 30
Serial cost sharing methods for multi-commodity situations 0 0 0 30 0 4 10 118
Simple Priorities and Core Stability in Hedonic Games 0 0 0 30 2 5 11 142
Simple and three-valued simple minimum coloring games 0 0 0 0 1 3 7 28
Step out–Step in sequencing games 0 0 0 1 0 1 5 35
Stochastic Cooperative Games: Superadditivity, Convexity, and Certainty Equivalents 0 0 0 68 0 4 10 206
Stochastic cooperative games in insurance 0 0 0 48 0 2 3 144
Strategic claim games corresponding to an NTU-game 0 0 0 19 0 1 3 86
Supplier-initiated outsourcing: A methodology to exploit synergy in transportation 0 0 0 12 0 5 6 119
Texas Hold’em: A Game of Skill 0 0 0 15 0 4 6 50
The Balanced Threat Agreement for Individual Externality Negotiation Problems 0 0 0 0 0 5 8 23
The Compromise Value for NTU-Games 0 0 0 0 0 1 7 109
The Constrained Equal Awards Rule for Bankruptcy Problems with a Priori Unions 0 0 0 0 0 4 5 12
The MC-value for monotonic NTU-games 0 0 0 30 0 2 2 318
The Myerson value for union stable structures 0 0 0 2 4 19 27 63
The Split Core for Sequencing Games 0 0 0 14 0 1 2 93
The consensus value: a new solution concept for cooperative games 0 0 1 39 2 4 10 146
The core cover in relation to the nucleolus and the Weber set 0 0 0 42 2 3 9 242
The nucleolus and inheritance of properties in communication situations 0 0 0 1 0 8 11 16
The position value for union stable systems 0 0 0 3 1 2 4 30
The procedural egalitarian solution 0 0 0 3 0 4 11 38
The structure of the set of equilibria for two person multicriteria games 0 0 0 12 0 3 4 67
Three-valued simple games 0 0 1 3 2 5 15 25
Transfers and exchange-stability in two-sided matching problems 0 0 0 2 1 5 10 27
Transfers, contracts and strategic games 0 0 0 3 0 1 4 37
Total Journal Articles 0 4 18 1,383 92 528 955 8,997


Statistics updated 2026-04-09