Access Statistics for Hiroshi Shimizu

Author contact details at EconPapers.

Working Paper File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
A Pitfall of Environmental Policy: An analysis of “Eco-point Program” in Japan and its application to the renewable energy policy 0 0 0 46 1 1 1 122
Collaboration and Innovation Speed: Evidence from a Prize Data-Set, 1955-2010 0 0 0 37 0 0 0 68
Entrepreneurial Spin-Outs and Vanishing Technological Trajectory: Laser Diodes in the U.S. and Japan 0 0 0 71 0 0 1 109
Mainstream Formation and Competitive Dynamics in the Computer Graphics Industry: Topic modeling analysis of US patents 0 0 4 11 0 3 19 39
Management of Science, Serendipity, and Research Performance: Evidence from Scientists' Survey 0 0 0 81 0 0 1 160
Reassessing patent propensity: evidence from a data-set of R&D awards 1977-2004 3 8 15 680 6 28 81 3,326
SBIR, Startups, and Subsequent Technological Development: Laser diodes in the United States and Japan 0 2 6 23 1 4 14 35
Schumpeterian Patterns of Innovation and the Sources of Breakthrough Inventions: Evidence from a Data-Set of R&D Awards 0 0 2 86 1 2 24 376
Spin-Outs and Patterns of Subsequent Innovation: Technological Development of Laser Diodes in the US and Japan 0 0 0 14 0 0 2 27
Staying Young at Heart or Wisdom of Age: Longitudinal Analysis of Age and Performance in US and Japanese Firms 0 0 2 89 1 3 11 672
The Nature of Inventive Activities: Evidence from a Data-Set of R&D Awards 0 0 0 43 0 0 0 200
The Nature of Inventive Activities: Evidence from a Data-Set of the Okouchi Prizes and a Comparison with the R&D 100 Awards 0 0 0 12 1 1 4 80
Vectran: Development of High-Functionality Fiber and its Applications at Kuraray Co., Ltd 0 0 0 41 0 0 6 139
中本博通インタビュー前半: データイーストのゲーム開発の歴史, Hiromichi Nakamoto, Oral History (1st, 1): History of Game Development by Data East Corporation 0 1 2 14 2 7 22 160
中本博通インタビュー後半: データイースト在職時の証言, Hiromichi Nakamoto, Oral History (1st, 2): History of Game Development by Data East Corporation 0 0 0 9 0 0 5 44
佐藤秀樹第1回インタビュー前半: 幼少期の暮らし, Hideki Satoh, Oral History (1st, 1): The Life in Childhood 0 1 1 30 0 1 2 87
佐藤秀樹第1回インタビュー後半: 中学時代からセガ入社まで, Hideki Satoh, Oral History (1st, 2): From Junior High School until Entrance into SEGA 0 0 0 23 0 0 6 128
佐藤秀樹第2回インタビュー前半: テレビゲームの開発に着手, Hideki Satoh, Oral History (2nd, 1): The Outset of Developing TV Games 0 2 5 49 0 3 9 133
佐藤秀樹第2回インタビュー後半: 家庭用ゲーム機における任天堂との競争, Hideki Satoh, Oral History (2nd, 2): Competition with Nintendo in Consumer Game Machine 0 2 4 27 0 2 10 101
佐藤秀樹第3回インタビュー前半: ゲームにおけるハードとソフト, Hideki Satoh, Oral History (3rd, 1): Hardware and Software in Games 0 1 5 23 1 2 17 112
佐藤秀樹第3回インタビュー後半: セガサターン、ドリームキャスト、ソフトウェアメーカーへの転身, Hideki Satoh, Oral History (3rd, 2): Sega Saturn, Dreamcast, the Turning into Software Developer 0 0 0 46 1 2 5 192
佐藤秀樹第4回インタビュー前半: セガのゲーム開発の歴史と社風, Hideki Sato, Oral History (4th, 1): Game Development at SEGA and its Corporate Culture 0 4 6 79 0 8 32 476
佐藤秀樹第4回インタビュー後半: セガのゲーム開発の歴史と社風, Hideki Sato, Oral History (4th, 2): Game Development at SEGA and its Corporate Culture 1 3 3 49 2 4 11 181
吉井正晴インタビュー前半: セガおよびゲーム業界黎明期のゲーム開発、業界事情についての証言, Masaharu Yoshii, Oral History (1st, 1): Oral History on Game Development at Sega and Game Industry at the Early Stage 0 0 2 31 0 2 10 134
吉井正晴インタビュー後半: セガおよびゲーム業界黎明期のゲーム開発、業界事情についての証言, Masaharu Yoshii, Oral History (1st, 2): Oral History on Game Development at Sega and Game Industry at the Early Stage 0 0 0 5 0 1 4 29
吉井正晴インタビュー第2回前半: セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言, Masaharu Yoshii, Oral History (2nd, 1): Oral History on Game Development and Sales at Sega and Sega of America 0 0 0 12 0 1 5 45
吉井正晴インタビュー第2回後半: セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言, Masaharu Yoshii, Oral History (2nd, 2): Oral History on Game Development and Sales at Sega and Sega of America 0 0 1 12 2 2 4 31
呉英二インタビュー前半 : 呉ソフトウェア工房の設立とゲーム開発についての証言, Eiji Kure, Oral History (1st, 1): History of Game Development at Kure Software Koubou 0 1 1 16 0 1 8 82
呉英二インタビュー後半 : 呉ソフトウェア工房におけるゲーム開発についての証言, Eiji Kure, Oral History (1st, 2): History of Game Development at Kure Software Koubou 0 0 2 12 1 5 14 59
大橋太郎第3回インタビュー前半: 電波新聞社のゲームソフトとグッズの流通、および販売についての証言, Taro Ohashi, Oral History (3rd, 1): Game Softs and Game Goods Distribution at Dempa Shimbun 0 0 1 15 0 0 5 70
大橋太郎第3回インタビュー後半: 電波新聞社のゲームソフトとグッズの流通、および販売についての証言, Taro Ohashi, Oral History (3rd, 2): Game Softs and Game Goods Distribution at Dempa Shimbun 0 0 0 3 0 0 1 21
岩谷徹第2回インタビュー前半: ナムコビデオゲーム黎明期の開発体制, Tohru Iwatani, Oral History (2nd, 1): Game Development at Namco in the early days of Video Game History 0 0 0 9 0 0 2 55
岩谷徹第2回インタビュー後半: ナムコビデオゲーム黎明期の開発体制, Tohru Iwatani, Oral History (2nd, 2): Game Development at Namco in the early days of Video Game History 0 0 0 11 0 0 2 33
川口洋司第1回インタビュー前半: ゲーム雑誌の出版に携わるまで, Youji Kawaguchi, Oral History (1st, 1): Before the Job of Publishing the Game Magazine 0 0 0 14 0 0 7 51
川口洋司第1回インタビュー後半: 家庭用ゲーム雑誌の先駆け, Youji Kawaguchi, Oral History (1st, 2): The Pioneering Magazine of Consumer Games 0 0 1 11 0 0 1 34
猪瀬祥希第1回インタビュー前半: テーカン~テクモ時代のゲーム開発, Yoshiaki Inose, Oral History (1st, 1): Game Development at TEHKAN and TECMO 1 1 2 45 2 2 11 262
猪瀬祥希第1回インタビュー後半: テーカン~テクモ時代のゲーム開発, Yoshiaki Inose, Oral History (1st, 2): Game Development at TEHKAN and TECMO 0 0 1 5 1 2 7 69
石山隼行インタビュー前半: アスキー在籍時の業務内容と、MMOゲーム黎明期の開発・運営に関する証言, Toshiyuki Ishiyama, Oral History (1st, 1): Game Business at ASCII and Early Stage MMO Game Development and Operation 0 0 1 23 1 1 7 82
石山隼行インタビュー後半: アスキー在籍時の業務内容と、MMOゲーム黎明期の開発・運営に関する証言, Toshiyuki Ishiyama, Oral History (1st, 2): Game Business at ASCII and Early Stage MMO Game Development and Operation 0 0 0 8 0 1 2 37
西村吉雄インタビュー : ジャーナリズムの視点から見た、日本のエレクトロニクス産業のゲームとの関わり, Nishimura Yoshio, Oral History: The Development of Game Industry in the context of Electronics Industry: Perspectives from Journalism 0 0 0 3 0 0 2 47
西角友宏第1回インタビュー前半:中学時代までの生い立ち, Tomohiro Nishikado, Oral History (1st, 1): Personal History until Junior High School Days 0 0 0 14 0 0 2 58
西角友宏第1回インタビュー後半: 高校時代からパシフィック工業への入社まで, Tomohiro Nishikado, Oral History (1st, 2): Since High School Days until Joining PMC 0 0 1 12 0 0 8 72
西角友宏第2回インタビュー前半:「スカイファイター」の開発, Tomohiro Nishikado, Oral History (2nd, 1): Development of “Sky Fighter” 0 0 0 13 0 0 3 53
西角友宏第2回インタビュー後半:メカゲームからビデオゲームへ, Tomohiro Nishikado, Oral History (2nd, 2): From Mechanical Games to Video Games 0 0 0 11 0 0 2 47
西角友宏第3回インタビュー前半:「スペースインベーダー」開発の経緯, Tomohiro Nishikado, Oral History (3rd, 1): Process of Developing “Space Invaders” 0 0 0 20 0 1 4 106
西角友宏第3回インタビュー後半:「スペースインベーダー」のゲームデザインとマーケティング, Tomohiro Nishikado, Oral History (3rd, 2): Game Design and Marketing of “Space Invaders” 0 1 1 16 0 2 5 87
高井一美インタビュー : アーケードゲームのオペレーション、およびレンタル業務などについての証言, Kazumi Takai, Oral History: Oral History on Arcade Game Operation and Rental Business 0 0 0 4 0 0 2 23
Total Working Papers 5 27 69 1,908 24 92 401 8,554


Journal Article File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
Different evolutionary paths: Technological development of laser diodes in the US and Japan, 1960-2000 0 0 1 48 0 0 7 109
Inove-shon no Soshutsu: Monozukuri o Sasaeru Jinzai to Soshiki (Industrial Innovations Made Easy: How and Why Human and Organizational Interaction Renovated Modern Japanese Enterprises) 0 0 0 0 0 0 1 12
Intermediary Functions and the Market for Innovation in Meiji and Taishō Japan 0 0 0 1 0 0 0 7
Management of science, serendipity, and research performance: Evidence from a survey of scientists in Japan and the U.S 0 0 0 21 1 1 4 151
ORCHESTRATING INNOVATION: DIVERSITY OF TEAM CHARACTERISTICS IN THE SYMPHONY OF NEW PRODUCT DEVELOPMENT 0 0 1 1 0 0 5 5
Reassessing patent propensity: Evidence from a dataset of R&D awards, 1977–2004 0 2 5 46 0 7 13 185
SCIENTIFIC BREAKTHROUGHS AND NETWORKS IN THE CASE OF SEMICONDUCTOR LASER TECHNOLOGY IN THE US AND JAPAN, 1960s–2000s 0 0 1 2 1 1 3 46
Schumpeterian patterns of innovation and the sources of breakthrough inventions: evidence from a data-set of R&D awards 0 0 0 29 0 1 2 130
Team familiarity, task familiarity, and quality competition: Evidence from Japanese sake brewing 0 0 0 0 0 0 0 0
WHICH DO YOU PREFER, ARTISANAL OR LABORATORY MADE?: QUANTIFICATION IN TRADITIONAL JAPANESE SAKE BREWING 0 0 0 7 0 0 2 32
Total Journal Articles 0 2 8 155 2 10 37 677
1 registered items for which data could not be found


Book File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
General Purpose Technology, Spin-Out, and Innovation 0 0 0 0 0 2 2 27
Total Books 0 0 0 0 0 2 2 27


Chapter File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
Aim and Framework 0 0 0 0 0 0 0 2
Aiming for a New Market: From CD to DVD 0 0 0 0 1 1 2 3
Birth of the Laser Diode: It All Started in the U.S 0 0 0 0 0 0 2 7
Changes in the Industrial Organization: Rise of Spin-Outs 0 0 0 0 0 0 2 3
Competition over Communications: Long-Wavelength Laser Diode 0 0 0 0 0 0 2 5
Conclusion 0 0 0 0 0 1 1 6
Continuous Wave Operation at Room Temperature and Long Operating Life: Catch Up of the Japanese Firms 0 0 0 0 0 0 2 4
Data 0 0 0 0 0 0 0 2
From Red to Blue: Competition for Shorter Wavelengths 0 0 0 0 0 0 2 2
Patterns of Spin-Outs and Innovation 0 0 0 0 0 0 1 4
Promoting Startups and Technological Development: How Do We Pursue Both? 0 0 0 0 0 2 4 4
Schumpeterian Patterns of Innovation and the Sources of Breakthrough Inventions: Evidence from a Data-set of R&D Awards 0 0 0 0 0 2 5 11
Strategic Behaviors of Japanese Firms on the Technological Trajectory 0 0 0 0 0 0 2 5
Technological Characteristics of Laser and Laser Diode 0 0 0 0 0 0 0 10
Theoretical Background: General Purpose Technology, Pattern of Innovation, and Spin-Out 0 0 1 1 0 0 3 7
Total Chapters 0 0 1 1 1 6 28 75


Statistics updated 2025-06-06