Access Statistics for Hiroshi Shimizu

Author contact details at EconPapers.

Working Paper File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
A Pitfall of Environmental Policy: An analysis of “Eco-point Program” in Japan and its application to the renewable energy policy 1 1 1 47 1 6 11 132
Collaboration and Innovation Speed: Evidence from a Prize Data-Set, 1955-2010 0 0 2 39 0 3 7 75
Entrepreneurial Spin-Outs and Vanishing Technological Trajectory: Laser Diodes in the U.S. and Japan 0 0 0 71 1 3 5 114
Mainstream Formation and Competitive Dynamics in the Computer Graphics Industry: Topic modeling analysis of US patents 0 1 1 12 0 7 18 54
Management of Science, Serendipity, and Research Performance: Evidence from Scientists' Survey 0 0 1 82 0 7 13 173
Reassessing patent propensity: evidence from a data-set of R&D awards 1977-2004 1 1 14 686 3 11 67 3,365
SBIR, Startups, and Subsequent Technological Development: Laser diodes in the United States and Japan 1 2 5 26 5 9 19 50
Schumpeterian Patterns of Innovation and the Sources of Breakthrough Inventions: Evidence from a Data-Set of R&D Awards 0 0 1 87 1 7 16 390
Spin-Outs and Patterns of Subsequent Innovation: Technological Development of Laser Diodes in the US and Japan 0 0 0 14 1 7 9 36
Staying Young at Heart or Wisdom of Age: Longitudinal Analysis of Age and Performance in US and Japanese Firms 0 0 4 93 2 11 20 689
The Nature of Inventive Activities: Evidence from a Data-Set of R&D Awards 0 0 0 43 1 3 5 205
The Nature of Inventive Activities: Evidence from a Data-Set of the Okouchi Prizes and a Comparison with the R&D 100 Awards 0 0 0 12 0 6 8 87
Vectran: Development of High-Functionality Fiber and its Applications at Kuraray Co., Ltd 0 0 0 41 1 3 3 142
中本博通インタビュー前半: データイーストのゲーム開発の歴史, Hiromichi Nakamoto, Oral History (1st, 1): History of Game Development by Data East Corporation 0 0 1 14 1 1 14 167
中本博通インタビュー後半: データイースト在職時の証言, Hiromichi Nakamoto, Oral History (1st, 2): History of Game Development by Data East Corporation 0 0 0 9 1 3 7 51
佐藤秀樹第1回インタビュー前半: 幼少期の暮らし, Hideki Satoh, Oral History (1st, 1): The Life in Childhood 0 0 1 30 2 6 10 96
佐藤秀樹第1回インタビュー後半: 中学時代からセガ入社まで, Hideki Satoh, Oral History (1st, 2): From Junior High School until Entrance into SEGA 0 0 0 23 0 2 2 130
佐藤秀樹第2回インタビュー前半: テレビゲームの開発に着手, Hideki Satoh, Oral History (2nd, 1): The Outset of Developing TV Games 0 0 3 50 0 3 9 139
佐藤秀樹第2回インタビュー後半: 家庭用ゲーム機における任天堂との競争, Hideki Satoh, Oral History (2nd, 2): Competition with Nintendo in Consumer Game Machine 0 0 3 28 1 7 12 111
佐藤秀樹第3回インタビュー前半: ゲームにおけるハードとソフト, Hideki Satoh, Oral History (3rd, 1): Hardware and Software in Games 0 0 2 24 0 1 7 117
佐藤秀樹第3回インタビュー後半: セガサターン、ドリームキャスト、ソフトウェアメーカーへの転身, Hideki Satoh, Oral History (3rd, 2): Sega Saturn, Dreamcast, the Turning into Software Developer 0 0 0 46 11 12 17 207
佐藤秀樹第4回インタビュー前半: セガのゲーム開発の歴史と社風, Hideki Sato, Oral History (4th, 1): Game Development at SEGA and its Corporate Culture 2 2 6 81 24 28 45 513
佐藤秀樹第4回インタビュー後半: セガのゲーム開発の歴史と社風, Hideki Sato, Oral History (4th, 2): Game Development at SEGA and its Corporate Culture 0 0 4 50 7 8 39 216
吉井正晴インタビュー前半: セガおよびゲーム業界黎明期のゲーム開発、業界事情についての証言, Masaharu Yoshii, Oral History (1st, 1): Oral History on Game Development at Sega and Game Industry at the Early Stage 1 2 2 33 1 5 8 140
吉井正晴インタビュー後半: セガおよびゲーム業界黎明期のゲーム開発、業界事情についての証言, Masaharu Yoshii, Oral History (1st, 2): Oral History on Game Development at Sega and Game Industry at the Early Stage 0 1 1 6 0 2 5 33
吉井正晴インタビュー第2回前半: セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言, Masaharu Yoshii, Oral History (2nd, 1): Oral History on Game Development and Sales at Sega and Sega of America 1 1 1 13 2 5 7 51
吉井正晴インタビュー第2回後半: セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言, Masaharu Yoshii, Oral History (2nd, 2): Oral History on Game Development and Sales at Sega and Sega of America 0 0 0 12 0 2 4 33
呉英二インタビュー前半 : 呉ソフトウェア工房の設立とゲーム開発についての証言, Eiji Kure, Oral History (1st, 1): History of Game Development at Kure Software Koubou 0 0 3 18 10 17 27 108
呉英二インタビュー後半 : 呉ソフトウェア工房におけるゲーム開発についての証言, Eiji Kure, Oral History (1st, 2): History of Game Development at Kure Software Koubou 0 0 0 12 0 2 8 62
大橋太郎第3回インタビュー前半: 電波新聞社のゲームソフトとグッズの流通、および販売についての証言, Taro Ohashi, Oral History (3rd, 1): Game Softs and Game Goods Distribution at Dempa Shimbun 0 0 1 16 1 5 7 77
大橋太郎第3回インタビュー後半: 電波新聞社のゲームソフトとグッズの流通、および販売についての証言, Taro Ohashi, Oral History (3rd, 2): Game Softs and Game Goods Distribution at Dempa Shimbun 0 0 1 4 0 1 3 24
岩谷徹第2回インタビュー前半: ナムコビデオゲーム黎明期の開発体制, Tohru Iwatani, Oral History (2nd, 1): Game Development at Namco in the early days of Video Game History 0 0 0 9 2 8 9 64
岩谷徹第2回インタビュー後半: ナムコビデオゲーム黎明期の開発体制, Tohru Iwatani, Oral History (2nd, 2): Game Development at Namco in the early days of Video Game History 0 0 0 11 1 1 3 36
川口洋司第1回インタビュー前半: ゲーム雑誌の出版に携わるまで, Youji Kawaguchi, Oral History (1st, 1): Before the Job of Publishing the Game Magazine 0 0 0 14 0 1 10 61
川口洋司第1回インタビュー後半: 家庭用ゲーム雑誌の先駆け, Youji Kawaguchi, Oral History (1st, 2): The Pioneering Magazine of Consumer Games 0 0 0 11 1 4 4 38
猪瀬祥希第1回インタビュー前半: テーカン~テクモ時代のゲーム開発, Yoshiaki Inose, Oral History (1st, 1): Game Development at TEHKAN and TECMO 0 0 2 46 1 2 8 268
猪瀬祥希第1回インタビュー後半: テーカン~テクモ時代のゲーム開発, Yoshiaki Inose, Oral History (1st, 2): Game Development at TEHKAN and TECMO 0 0 0 5 1 1 7 74
石山隼行インタビュー前半: アスキー在籍時の業務内容と、MMOゲーム黎明期の開発・運営に関する証言, Toshiyuki Ishiyama, Oral History (1st, 1): Game Business at ASCII and Early Stage MMO Game Development and Operation 0 0 0 23 2 7 8 89
石山隼行インタビュー後半: アスキー在籍時の業務内容と、MMOゲーム黎明期の開発・運営に関する証言, Toshiyuki Ishiyama, Oral History (1st, 2): Game Business at ASCII and Early Stage MMO Game Development and Operation 0 0 0 8 0 3 5 41
西村吉雄インタビュー : ジャーナリズムの視点から見た、日本のエレクトロニクス産業のゲームとの関わり, Nishimura Yoshio, Oral History: The Development of Game Industry in the context of Electronics Industry: Perspectives from Journalism 0 1 1 4 3 11 11 58
西角友宏第1回インタビュー前半:中学時代までの生い立ち, Tomohiro Nishikado, Oral History (1st, 1): Personal History until Junior High School Days 0 0 0 14 0 0 3 61
西角友宏第1回インタビュー後半: 高校時代からパシフィック工業への入社まで, Tomohiro Nishikado, Oral History (1st, 2): Since High School Days until Joining PMC 0 0 0 12 1 6 8 80
西角友宏第2回インタビュー前半:「スカイファイター」の開発, Tomohiro Nishikado, Oral History (2nd, 1): Development of “Sky Fighter” 0 0 0 13 0 4 6 59
西角友宏第2回インタビュー後半:メカゲームからビデオゲームへ, Tomohiro Nishikado, Oral History (2nd, 2): From Mechanical Games to Video Games 0 0 1 12 0 0 3 50
西角友宏第3回インタビュー前半:「スペースインベーダー」開発の経緯, Tomohiro Nishikado, Oral History (3rd, 1): Process of Developing “Space Invaders” 0 0 1 21 1 4 8 113
西角友宏第3回インタビュー後半:「スペースインベーダー」のゲームデザインとマーケティング, Tomohiro Nishikado, Oral History (3rd, 2): Game Design and Marketing of “Space Invaders” 0 0 3 18 0 1 5 90
高井一美インタビュー : アーケードゲームのオペレーション、およびレンタル業務などについての証言, Kazumi Takai, Oral History: Oral History on Arcade Game Operation and Rental Business 0 0 0 4 0 3 3 26
Total Working Papers 7 12 66 1,947 90 249 533 8,995


Journal Article File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
Age of U.S. public firms, proximity to the past patent portfolio, and innovation 0 0 0 0 12 19 24 24
Different evolutionary paths: Technological development of laser diodes in the US and Japan, 1960-2000 0 0 0 48 1 2 4 113
Inove-shon no Soshutsu: Monozukuri o Sasaeru Jinzai to Soshiki (Industrial Innovations Made Easy: How and Why Human and Organizational Interaction Renovated Modern Japanese Enterprises) 0 0 0 0 0 1 1 13
Intermediary Functions and the Market for Innovation in Meiji and Taishō Japan 0 0 0 1 0 3 3 10
Management of science, serendipity, and research performance: Evidence from a survey of scientists in Japan and the U.S 1 2 5 26 1 5 15 165
ORCHESTRATING INNOVATION: DIVERSITY OF TEAM CHARACTERISTICS IN THE SYMPHONY OF NEW PRODUCT DEVELOPMENT 0 0 0 1 1 4 6 11
Reassessing patent propensity: Evidence from a dataset of R&D awards, 1977–2004 1 2 5 49 3 19 39 217
SCIENTIFIC BREAKTHROUGHS AND NETWORKS IN THE CASE OF SEMICONDUCTOR LASER TECHNOLOGY IN THE US AND JAPAN, 1960s–2000s 0 0 0 2 0 3 5 50
Schumpeterian patterns of innovation and the sources of breakthrough inventions: evidence from a data-set of R&D awards 0 0 0 29 1 6 7 136
Stimulating spin-outs and stalled subsequent technological development: Laser diodes in the United States and Japan under the SBIR program 1 1 1 1 2 6 6 6
Team familiarity, task familiarity, and quality competition: Evidence from Japanese sake brewing 0 0 0 0 0 1 1 1
WHICH DO YOU PREFER, ARTISANAL OR LABORATORY MADE?: QUANTIFICATION IN TRADITIONAL JAPANESE SAKE BREWING 0 0 0 7 0 3 4 36
Total Journal Articles 3 5 11 164 21 72 115 782
1 registered items for which data could not be found


Book File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
General Purpose Technology, Spin-Out, and Innovation 0 0 0 0 0 2 5 30
Total Books 0 0 0 0 0 2 5 30


Chapter File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
Aim and Framework 0 0 0 0 2 4 4 6
Aiming for a New Market: From CD to DVD 0 0 0 0 3 8 9 11
Birth of the Laser Diode: It All Started in the U.S 0 0 0 0 5 13 17 24
Changes in the Industrial Organization: Rise of Spin-Outs 0 0 0 0 2 3 5 8
Competition over Communications: Long-Wavelength Laser Diode 0 0 0 0 1 2 2 7
Conclusion 0 0 0 0 1 7 10 15
Continuous Wave Operation at Room Temperature and Long Operating Life: Catch Up of the Japanese Firms 0 0 0 0 1 3 3 7
Data 0 0 0 0 3 3 4 6
From Red to Blue: Competition for Shorter Wavelengths 0 0 0 0 2 6 8 10
Patterns of Spin-Outs and Innovation 0 0 0 0 1 9 9 13
Promoting Startups and Technological Development: How Do We Pursue Both? 0 0 0 0 2 4 6 8
Schumpeterian Patterns of Innovation and the Sources of Breakthrough Inventions: Evidence from a Data-set of R&D Awards 0 0 0 0 1 5 10 19
Strategic Behaviors of Japanese Firms on the Technological Trajectory 0 0 0 0 0 3 4 9
Technological Characteristics of Laser and Laser Diode 0 0 0 0 5 5 6 16
Theoretical Background: General Purpose Technology, Pattern of Innovation, and Spin-Out 0 0 0 1 3 5 6 13
Total Chapters 0 0 0 1 32 80 103 172


Statistics updated 2026-03-04