Access Statistics for Hiroshi Shimizu
Author contact details at EconPapers.
Working Paper |
File Downloads |
Abstract Views |
Last month |
3 months |
12 months |
Total |
Last month |
3 months |
12 months |
Total |
A Pitfall of Environmental Policy: An analysis of “Eco-point Program” in Japan and its application to the renewable energy policy |
0 |
0 |
0 |
46 |
0 |
1 |
2 |
123 |
Collaboration and Innovation Speed: Evidence from a Prize Data-Set, 1955-2010 |
0 |
0 |
0 |
37 |
0 |
0 |
0 |
68 |
Entrepreneurial Spin-Outs and Vanishing Technological Trajectory: Laser Diodes in the U.S. and Japan |
0 |
0 |
0 |
71 |
1 |
1 |
2 |
110 |
Mainstream Formation and Competitive Dynamics in the Computer Graphics Industry: Topic modeling analysis of US patents |
0 |
0 |
3 |
11 |
2 |
3 |
17 |
42 |
Management of Science, Serendipity, and Research Performance: Evidence from Scientists' Survey |
0 |
0 |
0 |
81 |
0 |
0 |
1 |
160 |
Reassessing patent propensity: evidence from a data-set of R&D awards 1977-2004 |
0 |
2 |
14 |
682 |
5 |
14 |
80 |
3,340 |
SBIR, Startups, and Subsequent Technological Development: Laser diodes in the United States and Japan |
0 |
0 |
4 |
23 |
0 |
2 |
12 |
37 |
Schumpeterian Patterns of Innovation and the Sources of Breakthrough Inventions: Evidence from a Data-Set of R&D Awards |
0 |
0 |
0 |
86 |
1 |
1 |
17 |
377 |
Spin-Outs and Patterns of Subsequent Innovation: Technological Development of Laser Diodes in the US and Japan |
0 |
0 |
0 |
14 |
0 |
0 |
2 |
27 |
Staying Young at Heart or Wisdom of Age: Longitudinal Analysis of Age and Performance in US and Japanese Firms |
0 |
2 |
3 |
91 |
0 |
3 |
9 |
675 |
The Nature of Inventive Activities: Evidence from a Data-Set of R&D Awards |
0 |
0 |
0 |
43 |
0 |
0 |
0 |
200 |
The Nature of Inventive Activities: Evidence from a Data-Set of the Okouchi Prizes and a Comparison with the R&D 100 Awards |
0 |
0 |
0 |
12 |
0 |
0 |
3 |
80 |
Vectran: Development of High-Functionality Fiber and its Applications at Kuraray Co., Ltd |
0 |
0 |
0 |
41 |
0 |
0 |
5 |
139 |
中本博通インタビュー前半: データイーストのゲーム開発の歴史, Hiromichi Nakamoto, Oral History (1st, 1): History of Game Development by Data East Corporation |
0 |
0 |
1 |
14 |
1 |
3 |
20 |
163 |
中本博通インタビュー後半: データイースト在職時の証言, Hiromichi Nakamoto, Oral History (1st, 2): History of Game Development by Data East Corporation |
0 |
0 |
0 |
9 |
1 |
1 |
6 |
45 |
佐藤秀樹第1回インタビュー前半: 幼少期の暮らし, Hideki Satoh, Oral History (1st, 1): The Life in Childhood |
0 |
0 |
1 |
30 |
1 |
1 |
3 |
88 |
佐藤秀樹第1回インタビュー後半: 中学時代からセガ入社まで, Hideki Satoh, Oral History (1st, 2): From Junior High School until Entrance into SEGA |
0 |
0 |
0 |
23 |
0 |
0 |
2 |
128 |
佐藤秀樹第2回インタビュー前半: テレビゲームの開発に着手, Hideki Satoh, Oral History (2nd, 1): The Outset of Developing TV Games |
1 |
1 |
6 |
50 |
1 |
1 |
10 |
134 |
佐藤秀樹第2回インタビュー後半: 家庭用ゲーム機における任天堂との競争, Hideki Satoh, Oral History (2nd, 2): Competition with Nintendo in Consumer Game Machine |
1 |
1 |
5 |
28 |
2 |
2 |
11 |
103 |
佐藤秀樹第3回インタビュー前半: ゲームにおけるハードとソフト, Hideki Satoh, Oral History (3rd, 1): Hardware and Software in Games |
1 |
1 |
4 |
24 |
1 |
2 |
14 |
114 |
佐藤秀樹第3回インタビュー後半: セガサターン、ドリームキャスト、ソフトウェアメーカーへの転身, Hideki Satoh, Oral History (3rd, 2): Sega Saturn, Dreamcast, the Turning into Software Developer |
0 |
0 |
0 |
46 |
0 |
1 |
6 |
193 |
佐藤秀樹第4回インタビュー前半: セガのゲーム開発の歴史と社風, Hideki Sato, Oral History (4th, 1): Game Development at SEGA and its Corporate Culture |
0 |
0 |
5 |
79 |
2 |
4 |
31 |
480 |
佐藤秀樹第4回インタビュー後半: セガのゲーム開発の歴史と社風, Hideki Sato, Oral History (4th, 2): Game Development at SEGA and its Corporate Culture |
1 |
1 |
4 |
50 |
5 |
11 |
20 |
192 |
吉井正晴インタビュー前半: セガおよびゲーム業界黎明期のゲーム開発、業界事情についての証言, Masaharu Yoshii, Oral History (1st, 1): Oral History on Game Development at Sega and Game Industry at the Early Stage |
0 |
0 |
2 |
31 |
0 |
0 |
6 |
134 |
吉井正晴インタビュー後半: セガおよびゲーム業界黎明期のゲーム開発、業界事情についての証言, Masaharu Yoshii, Oral History (1st, 2): Oral History on Game Development at Sega and Game Industry at the Early Stage |
0 |
0 |
0 |
5 |
0 |
0 |
3 |
29 |
吉井正晴インタビュー第2回前半: セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言, Masaharu Yoshii, Oral History (2nd, 1): Oral History on Game Development and Sales at Sega and Sega of America |
0 |
0 |
0 |
12 |
0 |
0 |
3 |
45 |
吉井正晴インタビュー第2回後半: セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言, Masaharu Yoshii, Oral History (2nd, 2): Oral History on Game Development and Sales at Sega and Sega of America |
0 |
0 |
0 |
12 |
0 |
0 |
2 |
31 |
呉英二インタビュー前半 : 呉ソフトウェア工房の設立とゲーム開発についての証言, Eiji Kure, Oral History (1st, 1): History of Game Development at Kure Software Koubou |
0 |
1 |
2 |
17 |
2 |
3 |
8 |
85 |
呉英二インタビュー後半 : 呉ソフトウェア工房におけるゲーム開発についての証言, Eiji Kure, Oral History (1st, 2): History of Game Development at Kure Software Koubou |
0 |
0 |
0 |
12 |
1 |
1 |
12 |
60 |
大橋太郎第3回インタビュー前半: 電波新聞社のゲームソフトとグッズの流通、および販売についての証言, Taro Ohashi, Oral History (3rd, 1): Game Softs and Game Goods Distribution at Dempa Shimbun |
0 |
0 |
1 |
15 |
0 |
0 |
3 |
70 |
大橋太郎第3回インタビュー後半: 電波新聞社のゲームソフトとグッズの流通、および販売についての証言, Taro Ohashi, Oral History (3rd, 2): Game Softs and Game Goods Distribution at Dempa Shimbun |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
21 |
岩谷徹第2回インタビュー前半: ナムコビデオゲーム黎明期の開発体制, Tohru Iwatani, Oral History (2nd, 1): Game Development at Namco in the early days of Video Game History |
0 |
0 |
0 |
9 |
0 |
0 |
1 |
55 |
岩谷徹第2回インタビュー後半: ナムコビデオゲーム黎明期の開発体制, Tohru Iwatani, Oral History (2nd, 2): Game Development at Namco in the early days of Video Game History |
0 |
0 |
0 |
11 |
0 |
1 |
2 |
34 |
川口洋司第1回インタビュー前半: ゲーム雑誌の出版に携わるまで, Youji Kawaguchi, Oral History (1st, 1): Before the Job of Publishing the Game Magazine |
0 |
0 |
0 |
14 |
2 |
4 |
8 |
55 |
川口洋司第1回インタビュー後半: 家庭用ゲーム雑誌の先駆け, Youji Kawaguchi, Oral History (1st, 2): The Pioneering Magazine of Consumer Games |
0 |
0 |
0 |
11 |
0 |
0 |
0 |
34 |
猪瀬祥希第1回インタビュー前半: テーカン~テクモ時代のゲーム開発, Yoshiaki Inose, Oral History (1st, 1): Game Development at TEHKAN and TECMO |
1 |
1 |
2 |
46 |
1 |
1 |
8 |
263 |
猪瀬祥希第1回インタビュー後半: テーカン~テクモ時代のゲーム開発, Yoshiaki Inose, Oral History (1st, 2): Game Development at TEHKAN and TECMO |
0 |
0 |
0 |
5 |
0 |
2 |
7 |
71 |
石山隼行インタビュー前半: アスキー在籍時の業務内容と、MMOゲーム黎明期の開発・運営に関する証言, Toshiyuki Ishiyama, Oral History (1st, 1): Game Business at ASCII and Early Stage MMO Game Development and Operation |
0 |
0 |
0 |
23 |
0 |
0 |
3 |
82 |
石山隼行インタビュー後半: アスキー在籍時の業務内容と、MMOゲーム黎明期の開発・運営に関する証言, Toshiyuki Ishiyama, Oral History (1st, 2): Game Business at ASCII and Early Stage MMO Game Development and Operation |
0 |
0 |
0 |
8 |
1 |
1 |
3 |
38 |
西村吉雄インタビュー : ジャーナリズムの視点から見た、日本のエレクトロニクス産業のゲームとの関わり, Nishimura Yoshio, Oral History: The Development of Game Industry in the context of Electronics Industry: Perspectives from Journalism |
0 |
0 |
0 |
3 |
0 |
0 |
1 |
47 |
西角友宏第1回インタビュー前半:中学時代までの生い立ち, Tomohiro Nishikado, Oral History (1st, 1): Personal History until Junior High School Days |
0 |
0 |
0 |
14 |
0 |
0 |
1 |
58 |
西角友宏第1回インタビュー後半: 高校時代からパシフィック工業への入社まで, Tomohiro Nishikado, Oral History (1st, 2): Since High School Days until Joining PMC |
0 |
0 |
0 |
12 |
0 |
0 |
7 |
72 |
西角友宏第2回インタビュー前半:「スカイファイター」の開発, Tomohiro Nishikado, Oral History (2nd, 1): Development of “Sky Fighter” |
0 |
0 |
0 |
13 |
0 |
0 |
2 |
53 |
西角友宏第2回インタビュー後半:メカゲームからビデオゲームへ, Tomohiro Nishikado, Oral History (2nd, 2): From Mechanical Games to Video Games |
0 |
0 |
0 |
11 |
0 |
0 |
2 |
47 |
西角友宏第3回インタビュー前半:「スペースインベーダー」開発の経緯, Tomohiro Nishikado, Oral History (3rd, 1): Process of Developing “Space Invaders” |
0 |
1 |
1 |
21 |
0 |
3 |
6 |
109 |
西角友宏第3回インタビュー後半:「スペースインベーダー」のゲームデザインとマーケティング, Tomohiro Nishikado, Oral History (3rd, 2): Game Design and Marketing of “Space Invaders” |
0 |
2 |
3 |
18 |
0 |
2 |
6 |
89 |
高井一美インタビュー : アーケードゲームのオペレーション、およびレンタル業務などについての証言, Kazumi Takai, Oral History: Oral History on Arcade Game Operation and Rental Business |
0 |
0 |
0 |
4 |
0 |
0 |
1 |
23 |
Total Working Papers |
5 |
13 |
61 |
1,921 |
30 |
69 |
368 |
8,623 |
Journal Article |
File Downloads |
Abstract Views |
Last month |
3 months |
12 months |
Total |
Last month |
3 months |
12 months |
Total |
Age of U.S. public firms, proximity to the past patent portfolio, and innovation |
0 |
0 |
0 |
0 |
2 |
4 |
4 |
4 |
Different evolutionary paths: Technological development of laser diodes in the US and Japan, 1960-2000 |
0 |
0 |
0 |
48 |
0 |
0 |
5 |
109 |
Inove-shon no Soshutsu: Monozukuri o Sasaeru Jinzai to Soshiki (Industrial Innovations Made Easy: How and Why Human and Organizational Interaction Renovated Modern Japanese Enterprises) |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
12 |
Intermediary Functions and the Market for Innovation in Meiji and Taishō Japan |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
7 |
Management of science, serendipity, and research performance: Evidence from a survey of scientists in Japan and the U.S |
1 |
2 |
2 |
23 |
3 |
5 |
9 |
156 |
ORCHESTRATING INNOVATION: DIVERSITY OF TEAM CHARACTERISTICS IN THE SYMPHONY OF NEW PRODUCT DEVELOPMENT |
0 |
0 |
1 |
1 |
0 |
0 |
5 |
5 |
Reassessing patent propensity: Evidence from a dataset of R&D awards, 1977–2004 |
0 |
0 |
5 |
46 |
2 |
5 |
17 |
190 |
SCIENTIFIC BREAKTHROUGHS AND NETWORKS IN THE CASE OF SEMICONDUCTOR LASER TECHNOLOGY IN THE US AND JAPAN, 1960s–2000s |
0 |
0 |
0 |
2 |
0 |
0 |
2 |
46 |
Schumpeterian patterns of innovation and the sources of breakthrough inventions: evidence from a data-set of R&D awards |
0 |
0 |
0 |
29 |
0 |
0 |
2 |
130 |
Team familiarity, task familiarity, and quality competition: Evidence from Japanese sake brewing |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
WHICH DO YOU PREFER, ARTISANAL OR LABORATORY MADE?: QUANTIFICATION IN TRADITIONAL JAPANESE SAKE BREWING |
0 |
0 |
0 |
7 |
0 |
0 |
2 |
32 |
Total Journal Articles |
1 |
2 |
8 |
157 |
7 |
14 |
47 |
691 |
1 registered items for which data could not be found
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