Access Statistics for Hiroshi Shimizu

Author contact details at EconPapers.

Working Paper File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
A Pitfall of Environmental Policy: An analysis of “Eco-point Program” in Japan and its application to the renewable energy policy 0 0 0 46 2 4 7 128
Collaboration and Innovation Speed: Evidence from a Prize Data-Set, 1955-2010 0 2 2 39 2 5 6 74
Entrepreneurial Spin-Outs and Vanishing Technological Trajectory: Laser Diodes in the U.S. and Japan 0 0 0 71 1 2 4 112
Mainstream Formation and Competitive Dynamics in the Computer Graphics Industry: Topic modeling analysis of US patents 1 1 3 12 2 5 19 49
Management of Science, Serendipity, and Research Performance: Evidence from Scientists' Survey 0 0 1 82 3 6 9 169
Reassessing patent propensity: evidence from a data-set of R&D awards 1977-2004 0 2 13 685 3 14 67 3,357
SBIR, Startups, and Subsequent Technological Development: Laser diodes in the United States and Japan 1 1 5 25 2 5 14 43
Schumpeterian Patterns of Innovation and the Sources of Breakthrough Inventions: Evidence from a Data-Set of R&D Awards 0 1 1 87 0 4 9 383
Spin-Outs and Patterns of Subsequent Innovation: Technological Development of Laser Diodes in the US and Japan 0 0 0 14 1 3 4 30
Staying Young at Heart or Wisdom of Age: Longitudinal Analysis of Age and Performance in US and Japanese Firms 0 1 4 93 3 4 14 681
The Nature of Inventive Activities: Evidence from a Data-Set of R&D Awards 0 0 0 43 1 3 3 203
The Nature of Inventive Activities: Evidence from a Data-Set of the Okouchi Prizes and a Comparison with the R&D 100 Awards 0 0 0 12 1 2 3 82
Vectran: Development of High-Functionality Fiber and its Applications at Kuraray Co., Ltd 0 0 0 41 0 0 1 139
中本博通インタビュー前半: データイーストのゲーム開発の歴史, Hiromichi Nakamoto, Oral History (1st, 1): History of Game Development by Data East Corporation 0 0 1 14 0 1 15 166
中本博通インタビュー後半: データイースト在職時の証言, Hiromichi Nakamoto, Oral History (1st, 2): History of Game Development by Data East Corporation 0 0 0 9 0 2 6 48
佐藤秀樹第1回インタビュー前半: 幼少期の暮らし, Hideki Satoh, Oral History (1st, 1): The Life in Childhood 0 0 1 30 2 4 7 92
佐藤秀樹第1回インタビュー後半: 中学時代からセガ入社まで, Hideki Satoh, Oral History (1st, 2): From Junior High School until Entrance into SEGA 0 0 0 23 0 0 0 128
佐藤秀樹第2回インタビュー前半: テレビゲームの開発に着手, Hideki Satoh, Oral History (2nd, 1): The Outset of Developing TV Games 0 0 4 50 0 1 9 136
佐藤秀樹第2回インタビュー後半: 家庭用ゲーム機における任天堂との競争, Hideki Satoh, Oral History (2nd, 2): Competition with Nintendo in Consumer Game Machine 0 0 3 28 3 4 9 107
佐藤秀樹第3回インタビュー前半: ゲームにおけるハードとソフト, Hideki Satoh, Oral History (3rd, 1): Hardware and Software in Games 0 0 2 24 0 1 8 116
佐藤秀樹第3回インタビュー後半: セガサターン、ドリームキャスト、ソフトウェアメーカーへの転身, Hideki Satoh, Oral History (3rd, 2): Sega Saturn, Dreamcast, the Turning into Software Developer 0 0 0 46 0 2 7 195
佐藤秀樹第4回インタビュー前半: セガのゲーム開発の歴史と社風, Hideki Sato, Oral History (4th, 1): Game Development at SEGA and its Corporate Culture 0 0 4 79 3 7 26 488
佐藤秀樹第4回インタビュー後半: セガのゲーム開発の歴史と社風, Hideki Sato, Oral History (4th, 2): Game Development at SEGA and its Corporate Culture 0 0 4 50 0 9 33 208
吉井正晴インタビュー前半: セガおよびゲーム業界黎明期のゲーム開発、業界事情についての証言, Masaharu Yoshii, Oral History (1st, 1): Oral History on Game Development at Sega and Game Industry at the Early Stage 0 0 0 31 2 3 5 137
吉井正晴インタビュー後半: セガおよびゲーム業界黎明期のゲーム開発、業界事情についての証言, Masaharu Yoshii, Oral History (1st, 2): Oral History on Game Development at Sega and Game Industry at the Early Stage 0 0 0 5 1 3 4 32
吉井正晴インタビュー第2回前半: セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言, Masaharu Yoshii, Oral History (2nd, 1): Oral History on Game Development and Sales at Sega and Sega of America 0 0 0 12 0 1 2 46
吉井正晴インタビュー第2回後半: セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言, Masaharu Yoshii, Oral History (2nd, 2): Oral History on Game Development and Sales at Sega and Sega of America 0 0 0 12 0 0 2 31
呉英二インタビュー前半 : 呉ソフトウェア工房の設立とゲーム開発についての証言, Eiji Kure, Oral History (1st, 1): History of Game Development at Kure Software Koubou 0 1 3 18 3 7 14 94
呉英二インタビュー後半 : 呉ソフトウェア工房におけるゲーム開発についての証言, Eiji Kure, Oral History (1st, 2): History of Game Development at Kure Software Koubou 0 0 0 12 0 0 8 60
大橋太郎第3回インタビュー前半: 電波新聞社のゲームソフトとグッズの流通、および販売についての証言, Taro Ohashi, Oral History (3rd, 1): Game Softs and Game Goods Distribution at Dempa Shimbun 0 1 1 16 0 2 3 72
大橋太郎第3回インタビュー後半: 電波新聞社のゲームソフトとグッズの流通、および販売についての証言, Taro Ohashi, Oral History (3rd, 2): Game Softs and Game Goods Distribution at Dempa Shimbun 0 1 1 4 0 2 2 23
岩谷徹第2回インタビュー前半: ナムコビデオゲーム黎明期の開発体制, Tohru Iwatani, Oral History (2nd, 1): Game Development at Namco in the early days of Video Game History 0 0 0 9 2 2 3 58
岩谷徹第2回インタビュー後半: ナムコビデオゲーム黎明期の開発体制, Tohru Iwatani, Oral History (2nd, 2): Game Development at Namco in the early days of Video Game History 0 0 0 11 0 1 2 35
川口洋司第1回インタビュー前半: ゲーム雑誌の出版に携わるまで, Youji Kawaguchi, Oral History (1st, 1): Before the Job of Publishing the Game Magazine 0 0 0 14 0 2 11 60
川口洋司第1回インタビュー後半: 家庭用ゲーム雑誌の先駆け, Youji Kawaguchi, Oral History (1st, 2): The Pioneering Magazine of Consumer Games 0 0 0 11 2 2 2 36
猪瀬祥希第1回インタビュー前半: テーカン~テクモ時代のゲーム開発, Yoshiaki Inose, Oral History (1st, 1): Game Development at TEHKAN and TECMO 0 0 2 46 1 3 8 267
猪瀬祥希第1回インタビュー後半: テーカン~テクモ時代のゲーム開発, Yoshiaki Inose, Oral History (1st, 2): Game Development at TEHKAN and TECMO 0 0 0 5 0 1 8 73
石山隼行インタビュー前半: アスキー在籍時の業務内容と、MMOゲーム黎明期の開発・運営に関する証言, Toshiyuki Ishiyama, Oral History (1st, 1): Game Business at ASCII and Early Stage MMO Game Development and Operation 0 0 0 23 1 1 2 83
石山隼行インタビュー後半: アスキー在籍時の業務内容と、MMOゲーム黎明期の開発・運営に関する証言, Toshiyuki Ishiyama, Oral History (1st, 2): Game Business at ASCII and Early Stage MMO Game Development and Operation 0 0 0 8 1 1 3 39
西村吉雄インタビュー : ジャーナリズムの視点から見た、日本のエレクトロニクス産業のゲームとの関わり, Nishimura Yoshio, Oral History: The Development of Game Industry in the context of Electronics Industry: Perspectives from Journalism 0 0 0 3 0 0 1 47
西角友宏第1回インタビュー前半:中学時代までの生い立ち, Tomohiro Nishikado, Oral History (1st, 1): Personal History until Junior High School Days 0 0 0 14 0 2 4 61
西角友宏第1回インタビュー後半: 高校時代からパシフィック工業への入社まで, Tomohiro Nishikado, Oral History (1st, 2): Since High School Days until Joining PMC 0 0 0 12 2 2 6 76
西角友宏第2回インタビュー前半:「スカイファイター」の開発, Tomohiro Nishikado, Oral History (2nd, 1): Development of “Sky Fighter” 0 0 0 13 1 2 3 56
西角友宏第2回インタビュー後半:メカゲームからビデオゲームへ, Tomohiro Nishikado, Oral History (2nd, 2): From Mechanical Games to Video Games 0 1 1 12 0 2 5 50
西角友宏第3回インタビュー前半:「スペースインベーダー」開発の経緯, Tomohiro Nishikado, Oral History (3rd, 1): Process of Developing “Space Invaders” 0 0 1 21 1 1 7 110
西角友宏第3回インタビュー後半:「スペースインベーダー」のゲームデザインとマーケティング, Tomohiro Nishikado, Oral History (3rd, 2): Game Design and Marketing of “Space Invaders” 0 0 3 18 1 1 6 90
高井一美インタビュー : アーケードゲームのオペレーション、およびレンタル業務などについての証言, Kazumi Takai, Oral History: Oral History on Arcade Game Operation and Rental Business 0 0 0 4 1 1 1 24
Total Working Papers 2 12 60 1,937 48 130 392 8,794


Journal Article File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
Age of U.S. public firms, proximity to the past patent portfolio, and innovation 0 0 0 0 1 2 6 6
Different evolutionary paths: Technological development of laser diodes in the US and Japan, 1960-2000 0 0 0 48 0 2 4 111
Inove-shon no Soshutsu: Monozukuri o Sasaeru Jinzai to Soshiki (Industrial Innovations Made Easy: How and Why Human and Organizational Interaction Renovated Modern Japanese Enterprises) 0 0 0 0 0 0 0 12
Intermediary Functions and the Market for Innovation in Meiji and Taishō Japan 0 0 0 1 0 0 0 7
Management of science, serendipity, and research performance: Evidence from a survey of scientists in Japan and the U.S 1 2 4 25 2 5 13 162
ORCHESTRATING INNOVATION: DIVERSITY OF TEAM CHARACTERISTICS IN THE SYMPHONY OF NEW PRODUCT DEVELOPMENT 0 0 1 1 0 1 3 7
Reassessing patent propensity: Evidence from a dataset of R&D awards, 1977–2004 0 1 4 47 5 11 27 203
SCIENTIFIC BREAKTHROUGHS AND NETWORKS IN THE CASE OF SEMICONDUCTOR LASER TECHNOLOGY IN THE US AND JAPAN, 1960s–2000s 0 0 0 2 0 1 3 47
Schumpeterian patterns of innovation and the sources of breakthrough inventions: evidence from a data-set of R&D awards 0 0 0 29 3 3 4 133
Team familiarity, task familiarity, and quality competition: Evidence from Japanese sake brewing 0 0 0 0 1 1 1 1
WHICH DO YOU PREFER, ARTISANAL OR LABORATORY MADE?: QUANTIFICATION IN TRADITIONAL JAPANESE SAKE BREWING 0 0 0 7 2 3 4 35
Total Journal Articles 1 3 9 160 14 29 65 724
1 registered items for which data could not be found


Book File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
General Purpose Technology, Spin-Out, and Innovation 0 0 0 0 0 0 3 28
Total Books 0 0 0 0 0 0 3 28


Chapter File Downloads Abstract Views
Last month 3 months 12 months Total Last month 3 months 12 months Total
Aim and Framework 0 0 0 0 0 0 0 2
Aiming for a New Market: From CD to DVD 0 0 0 0 1 1 2 4
Birth of the Laser Diode: It All Started in the U.S 0 0 0 0 5 5 10 16
Changes in the Industrial Organization: Rise of Spin-Outs 0 0 0 0 0 2 3 5
Competition over Communications: Long-Wavelength Laser Diode 0 0 0 0 0 0 2 5
Conclusion 0 0 0 0 1 2 4 9
Continuous Wave Operation at Room Temperature and Long Operating Life: Catch Up of the Japanese Firms 0 0 0 0 2 2 4 6
Data 0 0 0 0 0 1 1 3
From Red to Blue: Competition for Shorter Wavelengths 0 0 0 0 0 2 4 4
Patterns of Spin-Outs and Innovation 0 0 0 0 0 0 1 4
Promoting Startups and Technological Development: How Do We Pursue Both? 0 0 0 0 1 1 4 5
Schumpeterian Patterns of Innovation and the Sources of Breakthrough Inventions: Evidence from a Data-set of R&D Awards 0 0 0 0 2 4 7 16
Strategic Behaviors of Japanese Firms on the Technological Trajectory 0 0 0 0 2 3 4 8
Technological Characteristics of Laser and Laser Diode 0 0 0 0 0 1 1 11
Theoretical Background: General Purpose Technology, Pattern of Innovation, and Spin-Out 0 0 0 1 0 1 1 8
Total Chapters 0 0 0 1 14 25 48 106


Statistics updated 2026-01-09